Thanks again everyone, it really means a lot!
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GAME UPDATED 2/28
I've updated the game with lots of fixes and changes. The link to the patch is in the first post. If you haven't downloaded the game yet, the regular DL link has been updated so the patch isn't needed. Here is the Change Log:
CHANGE LOG:
Spoiler, click to toggle visibilty
FIXES/CHANGES for 2/28/2022 Update
GENERAL/EVERYONE
-All back dashes are now invincible for first 9 frames of animation
-Added Throw Teching, press the Grab button right when you get grabbed to Tech, only works on normal throws
-Fixed palette issue with dust FX in Guard Crush Attack
-Fixed or changed jumping attack vels for every character
-Can now press any attack button after a certain point to recover early from Guard Crush State
-Added invincibility frames to nearly every super, big oversight on my part
-Reduced damage for normals across the board. This was done to increase emphasis on specials and to reduce overall combo damage since I've already seen some OTKs. The new standards are:
-Most light attacks do 15-25 damage
-Most heavy attacks do 55-70 damage
-Illian's normals all do 5-10 more than the standards
-Most normals now reset a falling opponent. Fall recovery state is invincible since there is no air-guarding. Any normal that doesn't reset is intentional.
ATLEIF
-Fixed eye color issue in stance anim
-Can now cancel HP and Cr.HP into any special
-Loosened cancel restrictions for most normals
BRYCE
-Fixed error in game manual about pushups
-Fixed manual error about special move names
-Fixed misaligned hitspark in st.HK
-Can now jump cancel St. HK
-Increased Offense Bar fill rate during his Ego Drive/Taunt
ELLE
-Can't cancel after a certain point in Deadly Nightshade anymore so the animation doesn't repeat
-Added cornerpush to Violet Wing which should limit the LP>HP>Violet Wing corner loop
-F+HK now causes knockdown on aerial opponent, hitbox on first active frames made slightly bigger
ILLIAN
-Can no longer cancel St.HK into Omnisphere, also added 2f to startup, it's too good of a poke anyway. This should fix infinite issue
-Fixed clone bug in Eruption Sphere
-Nerfed Omnisphere, now does one hit instead of three. EX version remains the same
-Fixed width issue in Heaven's Gate landing state preventing him from being punished for whiffing
-Cr. HP had 1f added to startup, 2f added to recovery
-Can no longer mash st.LP
-Added new Match Over win pose so the original one doesn't get old so fast
-Mirrored the end of Magnum Anvil anim so you don't have to use reverse commands
QUAVON
-Changed palette with red/blue switching issue, just made it all red and white and calling it his Canada palette
-EX Shining Black no longer unblockable, damage increased from 135 to 155
-Fixed manual issue listing incorrect commands during Quavon Clutch
-Changed hitbox during last part of House of Pain so it shouldn't whiff in the corner anymore
SASUKE
-Damage of all versions of Strong-Style Catch has been increased
-Increased damage of successful Defense Drive (Legendary Catch)
SIEGE
-Removed ground Reverse Rapide
-Shortened taunt animation
-Changed command for Offense Drive so it doesn't interfere with rekkas
-Increased recovery of 3rd Gladio by 3f for both LP and HP versions
-Lowered life from 910 to 880
TRISTAN
-Nothing specific, just the universal stuff
VIDAEL
-Lowered hit velocity on LP Rose's Thorn
-Can now cancel Crescent Moon Slash's landing anim into Defense Drive
ZICO
-Fixed manual error incorrectly listing the command for Mountain Tackle as HCF instead of HCB
-Edited sprites so the Brazil flag stays the correct colors in every intro
-Silva Tornado now has two versions, LP for Ground, HP for anti-air
-Anim for Blood Rage had no hitboxes, whoops
-Changed taunt to be more practical, old one was way too long
-Repurposed taunt as alternate intro