News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

[HR] Snowforest

Started by x Fly, January 11, 2012, 03:38:55 PM

Previous topic - Next topic

x Fly

Hello, first hi res stage i made in my mugen time  --;
got an inspiration from Tekken tag tournament 2
I will release two versions. one with snow, one without snow
but i see this stage a little dull, so please give me some ideas
what to add on here. No rude comments please. thank you.
Hopefully i will continue some more hi res stages.

Spoiler (click to show)



MadkaT

Looks good, but the shadows of the characters are in the opposite direction :P
<- Foros Mugen en español. And also English forums.

x Fly

well, the reason i did that was because if i do the front it wouldn't look good, you know what i mean? Maybe i can give you a beta to test if you can man

MadkaT

Yes but logically the shadow will be in the opposite side:



On the left you have the correct use of the shadow, ths light is in the back, the shadow in the front, and in the right side the incorrect use, it would be better like the left side :P and a decreased intensity, cause is daylight, and the shadow isn't too intense in the trees. Try to see it yourself ;)
<- Foros Mugen en español. And also English forums.

JeanBureau

#4
if you really want an opinion to make it better:

keep the concept in mind ( sun shining + snow forest environment ) and change... everything.

- Get or create sprites of trees separatly if you can (to be able to add different deltas, later on)
- no matter your reasons to put them the opposite way, madkat is right about the shadows direction,
- You could see these shadows better if the zoffset wasn't so low, put it up a little bit maybe.
- Find another background with the same idea in mind as the current photo, and use RGB method to avoid colorloss.

good luck.

EDIT: if your stage is Hires, then use the Hi-res stage icon instead of the regular stage icon and putting "HR" in the title.  :-X
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

ferretsshadow

I agree with madkat you have you the sun casting shadows againt the trees comming towards the character and their shadows go in the opposite direction as if  they're just standing behind a green screen. if you're worried about how good it will look, then raise the characters floor up a bit so you can see their shadows.   whether it's 3d modeling, spriting, or enviroments it's all about the the proper light source :sugoi:

Saikoro

Too bad you can't implement a blooming effect with the sun so that the lighting pours through the trees. That would be cool, but I'm sure you could fake it somehow.

This looks pretty interesting already. Looking forward to the final result!!
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

O Ilusionista

The idea is very nice and the image is cool too .I do not want to discourage you, but by no means the shadows will be correct.

Let me explain:

Look at the blue lines on the floor, its a One Point vanish point it will match (its not perfect, but you will get the idea) the perspective of the shadows on the floor.



The sun is behind the trees, so the light source comes from background and cast the shadows to the front (Iori should not be that high on the floor, its just to show the whole shadow). Since you are on the nature, with no artificial lights, there is only one light source.



So, the shadow scale must be positive and a high number, like 0.7 or something like that, since the light source is very close to the horizon.

But if you take a close look, the character shadow doesn't follow the same perspective angle of the blue lines. The correct should be this:



Saddly, Mugen can't handle perspective on shadows like that :(


So, I think you have two options:

1- invert the shadow and use a scale like 0.7 (find the right value). Its not perfect, but can works, depends on the zoffset you use.

2- put the characters inside a "building" or a room, and make windows to show the bg. You can use another light source and correct it.

x Fly

 8) stage getting neater and neater.
-Redid character shadow
-Reposition the characters

Been thinking of adding snow on the second version of this stage with birds flying as well.
I will redo the background, going to make it not have colorloss ^>^


ferretsshadow

it's way to sunny for it to be snowing and the birds would if your going to use the common sprites that all the stage creators use would look out of place

MadkaT

Looks better now ;D you could change the shadow color to fit with the other shadows, will be looking so much better too. ;)
<- Foros Mugen en español. And also English forums.

JeanBureau

instead of making "another version" just improve this one first lol.
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

Joulz

you still have a lot of colorloss and since this is only a single layered stage (which means a single picture in the back), you could either apply the RGB method (as jeanbureau mentioned) or the Jiggsaw method to lower/nullify the colorloss (you can refer to the various tutorials about stage making, especially this one about RGB method http://mugenguild.com/forumx/index.php?topic=75678.0)

snow is good as it provides animations (which gives life to a stage, especially stages with one picture in the back) but really if you want your stage to have depth and not boring after a while, follow jeanbureau's advices about cutting your background images (trees, etc...) so that you can play with each cut elements' deltas!

but honestly, i'm sure you can find a better (easier) picture to work with on the internet because this one isn't very appealing (to me anyway) and looks like a pain in the ass to bring to life!

good luck though (and don't give up, it's always hard at first)


p.s: for me at first, a good thing to learn was to test some stages and analyze/try to understand how things are done/can be done

x Fly


JeanBureau

this is much better to work with already
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

x Fly

thing is its too small for a 640 480, when i try to add it to the stage tool. it doesnt make it. might as well make it from scratch. or not use the staget tool maker

Joulz

that is exactly why i didn't advertise the Stage Tool from Cybaster in my earlier post: you learn so much about conversion and coding and shit by doing it old school...
always better to learn it the hard way (plus i don't think his program can handle transparency as of now): it's s very good tool if you use it properly, it sucks if you're lazy

ExShadow

Quote from: Djoulz on January 12, 2012, 05:12:41 PM
that is exactly why i didn't advertise the Stage Tool from Cybaster in my earlier post: you learn so much about conversion and coding and shit by doing it old school...
always better to learn it the hard way (plus i don't think his program can handle transparency as of now): it's s very good tool if you use it properly, it sucks if you're lazy
I agree, don't rely on the stage tool too much

If anything, you should try making the changes manually

Spoiler (click to show)
Inb4 a certain someone tells me I'm too old schooled *same name as an X-MEN lady  ;D

x Fly

alright, i will be cutting the trees on the stage, adding deltas soon. I will recode the stage with the RBG method, so it doesn't have any colorloss.
- OffTopic  :D
future stage soon..


ExShadow

What are you using to make the waves?

Squirlz?