[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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Balthazar

Why are you quoting a year-old post.

Lunchbillion

Hey guys, I'm trying to get into fighting game style sprites but I need your help.
I'm attempting to sprite a fighting gameish version of my original character Narome,
but I'm having a bit of trouble with the face, specifically.

On the top left hand corner we have Narome in Ace Attorney style. That's just a reference
so you can see what he is supposed to look like. Anyway I feel like I can't quite capture his
face when the sprite is so low-res. Feel free to point out any other problems, but keep in mind
the sprite is not finished yet.

Anyone have any advice? I realise this isn't exactly CVS but I felt this didn't deserve it's own topic.
Formerly LunchPolice aka Quack

Diepod

The only thing I suggest is to look closely at how Capocm handled the CvS sprites. That and having a cvs character sprite next to the one you're working on to get a good sense of scale and style.

another commission.
Spriting is hard.

Froz

subzero's mouth looks too flat IMO. His right (your left) arm also looks uncomfortably jagged.

other than he looks awesome!


Diepod

Quote from: Froz on May 17, 2012, 07:49:56 PM
subzero's mouth looks too flat IMO. His right (your left) arm also looks uncomfortably jagged.
Hes wearing a face plate.

I justs drew the mucles there a bit more defined than normal.
Spriting is hard.

Hyogo

#2386
None of those are CVS at all

Nightmare Seth

Quote from: Guy Armando on May 21, 2012, 03:11:57 AM
Yes you're right I have take a look to Snake and Donkey so here is my result




And

Lei Yun - Tian Xing: Swords Of Destiny PS2



I don't know much about CVS, but I can tell that your DK has two different light sources (Directly behind and top right) and your dominant sprite style light source is from the viewer's point of view (Directly in front, making the sprite appear flat). I think, like most games, the shadows should be drawn on lower, left of most areas (Assuming the sprite is facing right)
Also, DK's muzzle has some dark outline in front.. Those should be lighter with small emphasis
I might not be 100% correct on all of this, but that'd be a good place to start, mate.

Guy Armando

My wips 30% 36% 42%

Mr. Green

Quote from: Matachi on February 13, 2010, 12:53:29 AM
Why don't you make like a tree, and fuck off?

demongorne


Guy Armando

My wips 30% 36% 42%

demongorne

#2392
a bit better


Nexus Games

heres my WIP cvs styled cassandra for mugen and for my soul calibur project  :)


Cazaki

Not bad, could use some improvement but I'm too tired to bog you down with criticism.


Guy Armando

My wips 30% 36% 42%

XANDERAC

^
The characters don't seem very CVS-ish, they lack the shading necessary, the battletoads appear to have none, and the others appear to have the light source more from in front/behind them

Hyogo

Your sprites lack CVS proportions, shading style and a decent light source

Look at some tutorials before you carry on, they look nothing like CVS

Legendary DeMoNk@I

Quote from: Guy Armando on May 24, 2012, 12:19:48 AM
Here some beat em up chars

SUPER BATTLETOADS



RUSHING BEAT SERIES







HAHAHA BILD'S FACE LOOKS LIKE A COW!!!

lol oh shit man you get Kudos for doing my peace keeper (rushin beat asura) character Flynn!! i actually was plotting to do a mugen character of him eons ago....