Accuracy Templates for Character Development

Started by JustNoPoint, February 19, 2014, 05:59:49 PM

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JustNoPoint

This thread is for linking to the most accurate conversion of a character from different fighters.

Only submit characters, tips, tutorials, etc that are source accurate and/or aid in making source accurate works. A source accurate work can have moves and modes not found in the source. The main draw is making sure the CLSNs, velocities, damage, etc are source accurate.

Spoiler: Street Fighter 2 (click to show)

Spoiler: Street Fighter 3 (click to show)

Spoiler: Warzard (click to show)

Spoiler: Darkstalkers (click to show)

Spoiler: Capcom VS SNK 2 (click to show)

Spoiler: King of Fighters (click to show)

Spoiler: NeoGeo Battle Coliseum (click to show)

Spoiler: Teenage Mutant Ninja Turtles Tournament Fighters (click to show)

Spoiler: Akatsuki Blitzkampf (click to show)

Spoiler: BlazBlue (click to show)

Spoiler: Breaker's Revenge (click to show)

JustNoPoint

I know it has to be missing a ton of KOF characters!

AlexSin


Koop

This is cool. I was planning on adding more to that thread. In fact I'll do so right now.

Cybaster

I'm not 100% sure about all of this, so I'll let people confirm.

Akatsuki Blitzkampf :
Kanae by Insanius

BlazBlue :
Nu-13 byu Neat Unsou

Capcom VS SNK 2 :
Chars by Warusaki3, or probably Jesuszilla now.

NeoGeo Battle Coliseum :
Chars by Websta

Street Fighter Zero 3 :
Sagat and Adon by Sepp
Template by N64Mario for mode selection stuff probably.

Warzard :
Characters by Doggiedoo

JustNoPoint

I'm fairly certain warusaki didn't mine data from the sources. It may have been as accurate as it could get at that time but now Jesuszilla's would probably be much more accurate for a template.

I don't think there was a whole lot to assist in making accurate SFA characters back when Sepp made his either. But I could be wrong on that.

I'll add everything else to the list soon. I need to add artmoney tables to each game as well.

felineki

Happy to see my Akuma being used here. Although I've put quite a few comments in his code, I think I might write up a tutorial of sorts for SF2 accuracy eventually, something a bit more concise and digestible.

Jesuszilla

There is not a single accurate SFA/SFA2 character out there that I am aware of. They were mostly made in the caveman days.


I can tell you right now that there is no good reference for SFA3.

Big Dick

Kamekaze's Condor for Breakers Revenge reference?

Jmorphman

Something about frameskip in Capcom games would be very useful, as it's a pretty tricky subject. But the threads I've found on the subject seem pretty intimidating to a new user, I think. It would be better to have a new thread that explained all the turbo stuff, why it matters, how to correctly rip data from games that use it, etc.

I volunteer... not to do it. Look c'mon I already have an option animation thread I'm neglecting! >:[

JustNoPoint

Updated the 1st post with new characters. Let me know if something is placed there in error.
Still need to add artmoney tables.

I would actually really like to maybe start tearing some games apart for data to give to the community. When I'm able to get on this I'll try to do Darkstalkers, then Street Fighter Alpha if I'm not burned out.

Jesuszilla

Quote from: Jmorphman on February 20, 2014, 03:30:41 AM
Something about frameskip in Capcom games would be very useful, as it's a pretty tricky subject. But the threads I.html#039;ve found on the subject seem pretty intimidating to a new user, I think. It would be better to have a new thread that explained all the turbo stuff, why it matters, how to correctly rip data from games that use it, etc.

I volunteer... not to do it. Look c'mon I already have an option animation thread I'm neglecting! >:[

I stated a while back that I would do this.

Jmorphman


Jesuszilla


Kamekaze

Condor is not a template. Breaker's is one of those games that pretty much was a different story for every char. He's not very newbie friendly either.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.

Jesuszilla


Jmorphman

Perhaps they should have a note saying such? Surely there's at least a few things in common that can help someone out.

FrozenDelight

Yuri from King of Fighters '94 by Fervicante is most definitely extremely accurate. If not, perfect.
An anthropomorphic existential nightmare.

Erroratu

Mutekis Guilty Gear characters maybe?
I know his Kliff is pretty accurate since i use him both in Mugen and in the game