Terry Bogard XIII (update in progress)

Started by vyn, December 03, 2019, 05:36:59 AM

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vyn

Ill post system and moveset soon, know Im focusing on very high mobility and a similar button layout as my goku.

(GIFS arent that great)




Mr. Giang

Look neat. I like what I am seeing here.

DJMouF

Good deal man. If everyone would pick a char from the XIII to work on (in your style) I think we would have a great community made mugen game. And someone make the screenpack etc.

FeLo_Llop

Awesome!! I prefer this Terry over slim from CvS!! :D!!

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

RagingRowen

May this inspire you for a MAX Super or somethin'?

WIP Schedule:
CvS Overdrive - Build 1

Noside

Haven't seen a KOF XIII character in a long time, I'm following this definitely.

vyn


Ex☆Cham

Oh boy, hope turns out fun to use.

Also finally a Terry i can apply some UNIB palattes to use.
Spoiler (click to show)

This will be 1.1 and widescreen {maybe zoom} supported, right?

TiE

Always love your work, vyn.
Thanks for sharing your progress!

Only "complaint" I might have just watching the gifs is that the SFX could be a tad too big or not yet big enough on specials to destinct the different moves.
[BGdef]
;Filename of sprite data
spr = stages/ ***.sff

oraora?

interesting in seeing how he is played from your goku's system  :P if you need big portrait, I was thinking maybe you might want to use this as his big portrait:
Spoiler (click to show)
:P

My real life is coming soon........!

vyn

#10
Here is what i have for movelist and system planning.

I know it seems odd or overly simplified at first but i really think this can turn out fun.



And thanks for that cool pallette!

Nep Heart

 Simplification is fine, you're working with a more anime-inspired mechanic if he's really going to be similar to Goku and easier commands lend to the player devoting there focus more into the high-speed action as they would need to. I've done something similar with two SNK characters myself. :P

oraora?

Quote from: vyn on December 07, 2019, 04:06:09 AM
Here is what i have for movelist and system planning.

I know it seems odd or overly simplified at first but i really think this can turn out fun.



And thanks for that cool pallette!
QCF x2 + 2P + 2K? that kind of reminds me of K9999's  My power is... losing control... AHHH ... execution  :P

My real life is coming soon........!

RagingRowen

I'm disturbed by using Y for separate specials, would it not harm to use DPs?
WIP Schedule:
CvS Overdrive - Build 1

vyn

#14
Made  a few changes, Trinity is triggered with either PP or KP, not all four.

I tried not to use DP motions for the sake of simplification, like in DBFZ. Think of Y as just a kick button.


DauntlessMonk7

#15
Quote from: vyn on December 07, 2019, 06:31:45 PM
Made a few changes, Trinity is triggered with either PP or KP, not all four. I tried not to use DP motions for the sake of simplification, like in DBFZ. Think of Y as just a kick button.


This kind of reminds me of a gameplay system I've been thinking about recently. I still need to write it down. What do you think Terry's V-Trigger will be like?

RagingRowen

But why a V-Trigger? A Max Mode would fit because he's a KOF character.
WIP Schedule:
CvS Overdrive - Build 1

DauntlessMonk7

Quote from: RagingRowen on December 07, 2019, 07:57:18 PM
But why a V-Trigger? A Max Mode would fit because he's a KOF character.

Perhaps the V-Trigger is Max Mode? A lot of V-Triggers in Street Fighter V sort of function like Max Mode, such as Ken's VT1, Bison's VT1, Akuma's VT1, F.A.N.G's VT2, both of Sakura's VT's, etc.

Nep Heart

 That's not really true at all, V-Triggers function more like special traits that give access to new moves and mechanics in which everyone's V-Triggers are distinct, which is a far cry from MAX Mode. It does make me curious what unique traits and moves Terry will access with it however.

vyn

A few screens of progress on basic stuff and Evade/Dodge.