Akuma-FR (Tekken-styled Akuma) - WIP

Started by RagingRowen, July 10, 2022, 11:32:31 PM

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RagingRowen



Surprised? I bet.
I've been teasing deriving from PotS-style for a fair bit and heading in the direction of my own style(s).
For this first attempt, I am building an Akuma that replicates how he plays as a guest in Tekken 7.

What to expect:

  • 4 Attack Buttons
  • A moveset loosely based off his Tekken 7 incarnation, adding as much as possible with the sprites at hand.
  • Similar move properties to the T7 original, but with some balancing so he can compete against other styles.
  • Voices and Sounds from T7.
  • Hit & Guard Sparks from SFxT.
  • A good amount of combo variety thanks to his juggle potential, with tight timing, but a lot of freedom.
  • Focus Attack complete with Dash Cancelling.
  • Juggle Decay system taken from PotS' 2022 Pocket Shin Gouki, making the opponent fall faster as they are continuously juggled.
  • Slow walking and jumping, made up for with fast dashes and forward movement on most of his moves.
  • 2000 Power, leaving only 2 Power Bar with 1 EX per Bar, with the Super Art requiring both.
  • Raging Demon, available at 1/5 Health.

Moves that are in:
- Most of his normals
- Focus Attack
- (EX) Gou Hadouken
- (EX) Shakunetsu Hadouken
- (EX) Gou Shoryuken
- (EX) Tatsumaki Zankukyaku
- (EX) Air Tatsumaki
- Hyakkishu
- Ashura Senkuu
- Messatsu Gou Hadou
- Messatsu Gou Shoryu
What's left:
- Rage Art
- A few more normals
- Throws

Early Footage demonstrating some normals and his Focus Attack:
https://streamable.com/pnx810

Footage showing his Gou Hadouken and Gou Shoryuken:
https://streamable.com/u6vv29

Originally "Super Akouma", in reference to the renowned Akuma player of the same name.
The new FR stands for Fated Retribution, in reference to T7.

Credits:
Sennou-Room: Your KFM which I used as a template.
Deathscythe: Your Akuma that I referenced.
DivineWolf: The Akuma CS.
Mwryly: Some Akuma Sprites
KOFHERO77: CS'ing some remaining sprites.
Vyn: FX I borrowed from some of your chars.
WIP Schedule:
CvS Overdrive - Build 1

DauntlessMonk7

Sounds/looks pretty good. Let me know if you need some testing to it.

TheDevil_69

Let's Raise Hell :devil:

GTOAkira

Need to be cheap as fuck to be accurate lol.
Will you also have the sf4 meter bar showing?
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

RagingRowen

Quote from: GTOAkira on July 11, 2022, 01:46:37 AM
Need to be cheap as fuck to be accurate lol.
Will you also have the sf4 meter bar showing?

I have basically no experience with custom meters so it's doubtful, sorry to say.

Quote from: DauntlessMonk7 on July 11, 2022, 12:43:17 AM
Sounds/looks pretty good. Let me know if you need some testing to it.

As for testing, I don't know how long it will take before I think he's worthy of it. I wanna get a fair chunk of his moves in first before making the consideration.
WIP Schedule:
CvS Overdrive - Build 1

DauntlessMonk7

Quote from: RagingRowen on July 11, 2022, 01:58:52 AM
As for testing, I don't know how long it will take before I think he's worthy of it. I wanna get a fair chunk of his moves in first before making the consideration.

Sounds good. Will T7/Super Akuma have a Shin mode? (Shin Akuma was a thing in T7 as an extra boss, if I remember correctly.)

GTOAkira

The powerbars is a nice touch but its not a necessity tbh. It would def be pretty cool if you were to add fgc elements like commentator audio when you get a perfect or something like that. Need to hear Rip and Tasty Steve when you do something sick.
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

RagingRowen

Quote from: GTOAkira on July 11, 2022, 10:33:48 AM
It would def be pretty cool if you were to add fgc elements like commentator audio when you get a perfect or something like that. Need to hear Rip and Tasty Steve when you do something sick.

Are you asking for that because of the name? I would be an interesting addition, but I feel like it would become repetitive if I don't add enough clips. It's not in my interest, at the moment, but I'll probably make it optional when I do.
WIP Schedule:
CvS Overdrive - Build 1

RagingRowen

Added some video footage to the first post, for those interested to see how he plays.
WIP Schedule:
CvS Overdrive - Build 1

Trololo

Shit, this Akuma sounds realy nice. Can't watch the video though, sorry.
At any rate, watched some TK7 Akuma, and here is a suggestion: you better up that bar to 2000 power, with single EX costing 1000. In the game it gets filled much longer than 1000 bar would take, even with reduced getpowers. Plus, that's plain safer.

RagingRowen

Quote from: Trololo on July 13, 2022, 04:22:41 AM
Shit, this Akuma sounds realy nice. Can't watch the video though, sorry.
At any rate, watched some TK7 Akuma, and here is a suggestion: you better up that bar to 2000 power, with single EX costing 1000. In the game it gets filled much longer than 1000 bar would take, even with reduced getpowers. Plus, that's plain safer.

Sound like a good idea to me. I'll switch that.
WIP Schedule:
CvS Overdrive - Build 1

RagingRowen

Updated first post with new WIP footage.
WIP Schedule:
CvS Overdrive - Build 1

Amidweiz


RagingRowen

WIP Schedule:
CvS Overdrive - Build 1

MatreroG

#14
Pretty cool. It looks like an insane edit.  :thumbsup:
Others stages and news:
>> https://www.youtube.com/c/MatreroG
Any donation will be well received
>> https://www.paypal.me/MatreroG
>> https://www.buymeacoffee.com/matrerog

RagingRowen

Taking my first real liberty with the sauce by making Messatsu Goshoryu a 2nd Super Art:
https://streamable.com/ldt983

EX SRK is simply a regular one with 4 hits.
WIP Schedule:
CvS Overdrive - Build 1

RagingRowen

A bit of a progress report:
The main additions of note are the Hyakkishu (still needs tweaking), Shakunetsu Hadouken, and EX Tatsu.
EX SRK also got some snazzy dark hand FX. Once again, Vyn is to be thanked for most of the new FX on display here.
https://streamable.com/a8fteh
WIP Schedule:
CvS Overdrive - Build 1

AuMiO VXC

Quote from: RagingRowen on November 05, 2022, 06:02:07 PM
A bit of a progress report:
The main additions of note are the Hyakkishu (still needs tweaking), Shakunetsu Hadouken, and EX Tatsu.
EX SRK also got some snazzy dark hand FX. Once again, Vyn is to be thanked for most of the new FX on display here.
https://streamable.com/a8fteh

that was great buddy
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.

RagingRowen

WIP Schedule:
CvS Overdrive - Build 1

Momotaro

Quote from: RagingRowen on November 30, 2022, 08:40:35 PM
Hoping to wrap him up next month. ;)

https://youtube.com/shorts/v3v-YVd8Bz0?feature=share

Very good news.
I like the idea of such mechanics.
It would totally be crazy to have a "full" game with original character and similar mechanics.
With like a limited roster of 8 for a start... (Just dreaming)

On subject.
Does you character changed it's name because the actual Tekken player changed his name too?
I have not followed Tekken 7 tounament for a LONG time now...

Anyway keep it up.
Glad to know you almost completed your project!