Gouken SF3 style

Started by alexlexus, October 22, 2007, 02:44:42 PM

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alexlexus

http://www.youtube.com/watch?v=y2wXf2CxiyI&eurl=http://www.mugen-infantry.net/index.php?topic=84366.msg740922

here is the my progress up to now. dante is on hold till i am done with this.
i have a few videos in order showing he states in different development
phases.

feedback would be great.
nMo new generation of mugen exposure

Cybaster

Sprites are good, but gameplay isn't "SF3 style" at all (sadly, IMO, but it's your character).

You didn't put so many effects, which is a good thing, but effects such as the tornado is still too much.
Anyway, if you want to keep it, its X_position should be the ground, and should go up as Gouken does.

Hurricane kick doesn't look like the hurricane keep Gouken would have learned to Ryu and Ken. Looks more like a self learned hurricane kick (ie Dan or Sean)

Using only the starting up of Gouki's Kongou Kokuretsu Zan looks lame IMO. The hitpauses for this move aren't fantastic either.

The slow motion style should be used to be able to chain afterwards.

Good luck for the rest. ;)

Leon Belmont

#2
Snip.

Okay, well whatever. Good luck I guess.

tetsuo9999

I think he means SF3 style sprites, Alex is a member of ascended(the makers of LVL2 chars).
WOO! WOO! WOO!
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alexlexus

sorry yeah the sprites are 3rd strike, and some play style but some new elements.
nMo new generation of mugen exposure

Ryuji

I can see Akuma's head in some of the sprites...

His fighting stance looks... broken... I think if you just used Ryu's or Ken's stance, at least I'd be fine with it...

Also, when concerning his voice, I think you should change a few things... Namely when he's performing a few of his supers.

WARNING! The Following Contains Info That Only Geeks/True Fans Of The Series Would Know. Proceed With Caution!

Many people would say that Gouken was the most (for lack of a better word) "benevolent" of the Shoto-clones. Infact, he was the one that altered the style so that it was used more towards self-defense instead of it's original intent to kill (ie: Akuma's way of fighting). So having him use phrases such as "Messatsu...!" or "Shine!" kinda defeats the true purpose of his efforts. If anything, I'd say just limit him to grunts and karate-style yells. It'd make him a more believable character.

Other than the above gripes, it looks like a good character. Even if you don't pay much attention to the last complaint, this one has potential. The last one was just a stickler for me, that's all.

Show Me Your Moves!

aguywhoSTUFF

#6
noticed something weird

pause the video at 1:23 or 1:24 in the video and look at his face

and remember, he IS akuma's brother, so u gotta add some REALLY strong/cool moves to him


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Laxxe23

Quote from: someguywhojustposted on October 24, 2007, 11:47:25 PM
noticed something weird

pause the video at 1:23 or 1:24 in the video and look at his face

and remember, he IS akuma's brother, so u gotta add some REALLY strong/cool moves to him


his moves are fine and work well, maybe abit more originallity but no he doesnt need strong cool moves
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Iced

Nice edits. Always Remember that you can find a number of coders that will help you out around.
Try to go for finesse instead of pure overkill.

inktrebuchet

his stance does seem a bit off. i think it might just need an extra frame in there somewhere. :S
we could help you out with it if we actually say the sprite looped. but i know how that is

other than that it looks like it will be a pretty fun char.

BigJ

The only thing I don't like is the stance. It just looks so awkward....

Ohsky

lol, i have seen like 30 other people complaining about his stance. Me TOO,


CHANGE THAT STANCE, for god´s SAKE  ;P

alexlexus

ok ok i will chang the stance. i just wanted him to ne different.
nMo new generation of mugen exposure

Naraku(Dennis)

Are You Actually Going To Use Akuma's Voice Clips?

In Any Case, Good Luck...

AceKombat

Suggested ideas :
1 . Fix up errors such as Akuma face appearing when not suppose to , seems pretty easy .
2 . The voice clips . If anyway , have like Gen's voice like in Gouken's fighting intro , but try find some clips out there that sounds just like Gen or something similiar to it and use it .
3 . Honestly to me his super art uppercut move roar sound ( From
Spoiler (click to show)
Kintaro in Mortal Kombat
) just don't sound like it would fit in .
4 . If you wanted him SF3 style , take off some of the effects that adds transparency . SF3 as far from I seen , never had transparency sprite looks that blends in with bkg by alpha ( PNG look , or photoshop Screen blend ) , SF3 done it with a nonalpha way , meaning it has GIF looks .
5 . That slow motion thing after the Super Art that does uppercuts then kicks then uppercuts in the air then shows slow motion while landing is also another thing I don't like . You maybe saying well Ryu has that also in his SAII : Shin Shoryuken move , but his slow motion shown during when it hits opponent , showing its devastating attack . I would suggest Gouken to do it somewhere during his special when he hits opponent ( The beginning 1st hit then his second stage attacks at beginning and then his third stage attacks beginning hit , them 3 have slow motions is how I would do if I had to put in . ) .
6 . Does the opponent have to be yellow when hit by a super art ? I would prefer orange .
7 . His taunt I'm guessing that knocks down opponent , it looks as if a skilled person could always let an opponent in the ground . Its nice but I'm hoping that later on it will have a limit , like Dudley's and Sean's missle taunts ( Which is like 5 seconds after doing taunt . )

If those resolved , I absolutely like this character . I don't think that the color shown in youtube should be original pallete , and I'm thinking its just a alternate . I would like it being a black pallete gi suit . I don't see them often , and to me it fits well for Gouken .
Mortal Kombat, is not about death, but cheating in mame. Need Mame cheats? Go Here.

#Put_kokonoe_in_usfiv #Kappa

Leon Belmont

For voice, you could use a sound editting program (WavePad, Audacity ...) and lower/higher the pitch of certain characters' voices (CVS Gouki, SF3 Gouki, Gen, whatever that seems to fit Gouken) so Gouken doesn't sound exactly like *insert character you took voices from here*.

Regarding the time slowing, you should make it only trigger when the attack actually hits. And like AceKombat said, it's also a nice idea to drop the slow-time idea altogether and just make the hits have a lot of pausetime to indicate power. Just like how they did it in Third Strike with Ryu's Shin Shoryuken.

hjk

Quote from: Siu Wong on October 27, 2007, 01:33:42 PM
(WavePad, Audacity) ... Gen

Genious. Agreed to the FULL

For some reason I was also thinking that CvS Todo, CvS Chang.  Reasonable ?..?




My Comment

Haven't downloaded yet.
Looking at the video, yeah, I agree with most of the other people. Gouken comes off as more of an "Evil Gouken" rather than Gouken. I was watching his facial features for quite a bit and it seemed as though he looked like a "Gouken Goutetsu Cross  :-\ . I guess it was those eyes... they kind of look 'meanish'.

Anywho, just my two cents. It turned out pretty well from what I saw from the video. Good luck in completing him  ;)
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Ohsky

I add that i would like this Gouken to have a much tougher AI, if possible.  >:D

darkmanx_429

Looking great!  I think that this is shaping up to be the best gouken out there!  I think you should ask N64 for permission to use his classic SFA 3 intro for this character since he's scrapped his project.  Even though it's from SFA3,  is seems like it would suit him nicely: http://www.youtube.com/watch?v=PKd71ppFm3g

DMK

Quote from: darkmanx_429 on October 29, 2007, 07:17:56 AM
Looking great!  I think that this is shaping up to be the best gouken out there!  I think you should ask N64 for permission to use his classic SFA 3 intro for this character since he's scrapped his project.  Even though it's from SFA3,  is seems like it would suit him nicely: http://www.youtube.com/watch?v=PKd71ppFm3g

Don't get me wrong but I think that intro is for the other SF Gouken at MBGR.

Not 100% on that but hey intro is really well done.  :sugoi: