YesNoOk
avatar

The Draculina Thread (NSFW) (Read 121840 times)

Started by Corey0142, February 22, 2014, 04:58:32 pm
Share this topic:
Re: The Draculina Thread (NSFW)
#61  February 27, 2014, 06:23:08 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
the point is that having sex with the opposite gender is for nerds and very not swell
Re: The Draculina Thread (NSFW)
#62  February 27, 2014, 06:54:49 am
  • *****
    • tehwii@gmail.com
are you supposed to be coming out right now lol
Re: The Draculina Thread (NSFW)
#63  February 27, 2014, 06:56:47 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
No, I just think it's a little unfair that there's not enough exclusive homo-sex in MUGEN.

And Drew Pickles is the perfect remedy.

plus it would be the perfect excuse to maintain a master list of all female characters since Drew Pickles needs that so that he would never have sex with a female character
Re: The Draculina Thread (NSFW)
#64  February 27, 2014, 10:34:39 am
  • *****
  • ↑←↑
  • Dream-Colored Chaser
    • Bosnia and Herzegovina
Re: The Draculina Thread (NSFW)
#65  February 27, 2014, 10:43:36 am
  • ****
  • YERRRRRRRRRR
  • HIGHBRIDGE!
    • USA
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/


Follow me on twitter! @djhannibalroyce
Re: The Draculina Thread (NSFW)
#66  February 27, 2014, 03:17:22 pm
  • avatar
  • **
Are we even on topic anymore?

     Posted: February 27, 2014, 03:20:26 pm
From what I've seen

Milliarca is a "grappler" type
Draculina is the "Main"
and Vampiress is a boss type, (though unfinished)
The other two are anyone's guess, we'll have to see when he releases them.

I've been making little fixes in "Milli" already, starting with her intros and her coded hight (way to small) But I'm a spriter, I'm focusing on her .sprites.

I wouldn't worry about the codes, as all 5 of these "Ladies" will likely need a full code lobotomy.

For the record though, it should be stated that I'm in this to 'De-Hentai' her/them, I think these girls would be absolute classics if they wernt so repulsive and broken. I won't be adding any Hentai attacks

I guess that explains why playing Millarca is so...strange feeling.

And I fully understand that these characters aren't your thing. To each his/her own.

And I was asking other people about stats and whatnot and how are they "broken" if character consistency in Mugen can vary so much?
Re: The Draculina Thread (NSFW)
#67  February 27, 2014, 03:50:24 pm
  • ******
  • [E]
    • Mexico
becasue they feel broken even taking that inconsistency into account.
Re: The Draculina Thread (NSFW)
#68  February 27, 2014, 03:59:46 pm
  • avatar
  • **
becasue they feel broken even taking that inconsistency into account.

Um...okay...

So let's flesh that out some more. Do you mean that they have moves that you default to that make it seem like it takes little to no skill to win and that it doesn't necessitate improvisation or creative game-play to defeat the opponent? Do the moves just seem to fast and powerful? What exactly do you mean?

Here's a video that I think is relevant to this topic of discussion:

http://youtu.be/EitZRLt2G3w
Re: The Draculina Thread (NSFW)
#69  February 27, 2014, 04:43:49 pm
  • ****
  • Haters are toys
By "broken" I mean the codeing problems coupled with their unfinished state, released as finished characters.

One thing that stood out for me, many say Draculina needs a voice. Thing is, she has voice clips in her SND, not one of them are coded into gameplay. 
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Last Edit: February 27, 2014, 04:54:16 pm by Sky79
Re: The Draculina Thread (NSFW)
#70  February 27, 2014, 04:47:30 pm
  • avatar
  • **
By "broken" I mean the codeing problems coupled with their unfinished state, released as finished characters.

One thing that stood out for me, many say Draculina needs a voice. Thing is, she has voice clips in her SND, not one of them are coded into gameplay. 

Wait what? Really? Huh... are they in Japanese?
Re: The Draculina Thread (NSFW)
#71  February 27, 2014, 04:50:37 pm
  • *****
    • USA
    • www.trinitymugen.net
One thing that stood out for me, many say Draculina needs a voice. Thing is, she has voice clips in her SND, not one of them are coded into gameplay. 

However, none of the voices are befitting of her imo. They just seem like random female Jap samples, taken from some other chars possibly.
Last Edit: February 27, 2014, 04:56:02 pm by DivineWolf
Re: The Draculina Thread (NSFW)
#72  February 27, 2014, 04:53:54 pm
  • avatar
  • **
One thing that stood out for me, many say Draculina needs a voice. Thing is, she has voice clips in her SND, not one of them are coded into gameplay. 

However, none of the voices are befitting of her imo. The just seem like random female Jap samples, taken from some other chars possibly.

If only we could tell what the voices were saying...then maybe we could see if they are indeed just lifted from other things.
Re: The Draculina Thread (NSFW)
#73  February 27, 2014, 05:01:54 pm
  • ****
  • Haters are toys
I speak very little Japanese, but some I do recognize. The Draculina I've been working on speaks far more now.

Sorry, I should've be more clear, many on this site use the term "Broken" because they can't articulate problems with a character outside of third grade insults.

"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Re: The Draculina Thread (NSFW)
#74  February 27, 2014, 05:07:25 pm
  • avatar
  • **
I speak very little Japanese, but some I do recognize. The Draculina I've been working on speaks far more now.

Sorry, I should've be more clear, many on this site use the term "Broken" because they can't articulate problems with a character outside of third grade insults.



That's relieving to hear. Would it be too much to ask to activate the speech and some of the animations in the original file with the original sprites?

Also, concerning Draculina's balance. I have a lot of fun playing her, not just because of the NSFW animations, but because she isn't entirely impotent and like it said in that video that I posted earlier, accessing her full potential isn't excessively or prohibitively difficult. I don't know, I guess I feel that at least in some regards she's nicely balanced. And if something is too easy then one can always just adjust the game's difficulty too.
Re: The Draculina Thread (NSFW)
#75  February 27, 2014, 07:45:03 pm
  • ****
  • Haters are toys
Meh, ok.

But after 'we' get the other version up and running. That way her first sprite set will be more of a hentai patch, Heck, You might like the gameplay more, once all that needs to be done is finished. That said, I've been thinking on names, for her and Vampiress. The forum is right, they should be changed, if anythiung so that when people search for her, they 'know what they're getting', if you know what I mean-

Lenore
Bathory (Last name)
Drusilla
Ophelia
Anastasia
Nerezza
Deyanira
Bellatrix

For Vampiress:
Hecate (Last name)
Delilah
Desdemona (Last name)
De'_Medici(Last name)
Lucrezia
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Last Edit: February 27, 2014, 08:12:49 pm by Sky79
Re: The Draculina Thread (NSFW)
#76  February 27, 2014, 08:32:52 pm
  • *****
    • USA
    • www.trinitymugen.net
Nerezza would get my vote. Not sure about the Vampiress char though. Don't know what she looks like or anything.
Re: The Draculina Thread (NSFW)
#77  February 27, 2014, 09:06:12 pm
  • ******
  • [E]
    • Mexico
So let's flesh that out some more. Do you mean that they have moves that you default to that make it seem like it takes little to no skill to win and that it doesn't necessitate improvisation or creative game-play to defeat the opponent? Do the moves just seem to fast and powerful? What exactly do you mean?
you got it right, moves that are just too powerful and make the character too easy to win with. examples of reguarl characters that are broken area  kof leona that had a comand grab, it was broken because leona's gameplay plus a command grab meant that it was very easy to set up unblockable traps where ou coudl easil grab p2 after he blocked one attack. the other was a yusuke urameshi that has a very fast dash move, that coupled with projectiles meant that he could easily get out of any situation by just dashin, plus having a projectile on screen meant he coudl easily trap p2 into not ngetting out of blockstun.
Re: The Draculina Thread (NSFW)
#78  February 27, 2014, 10:17:39 pm
  • avatar
  • **
So let's flesh that out some more. Do you mean that they have moves that you default to that make it seem like it takes little to no skill to win and that it doesn't necessitate improvisation or creative game-play to defeat the opponent? Do the moves just seem to fast and powerful? What exactly do you mean?
you got it right, moves that are just too powerful and make the character too easy to win with. examples of reguarl characters that are broken area  kof leona that had a comand grab, it was broken because leona's gameplay plus a command grab meant that it was very easy to set up unblockable traps where ou coudl easil grab p2 after he blocked one attack. the other was a yusuke urameshi that has a very fast dash move, that coupled with projectiles meant that he could easily get out of any situation by just dashin, plus having a projectile on screen meant he coudl easily trap p2 into not ngetting out of blockstun.

I see. So how then does the game's difficulty setting affect gameplay? I saw a setting for it under 'options' on the home menu.

      Posted: February 27, 2014, 11:22:08 pm
I've been thinking about some things:

1.) The game version I use doesn't really support online multiplayer, unless I migrate the files to the online versions of Mugen. And it's highly unlikely that I'll ever play mugen against someone right next to me. So multiplayer balance just doesn't seem to be that big of an issue to me personally since there is a small chance of actually playing against someone else and since, as people have said here before, there is no guarantee of the consistency of character stats.

2.) People seem to complain the most about things being unfair when they lose. But life isn't fair, war is not fair, combat is not fair, so why should a fighting game be fair? The argument that being fair enables the choice of all characters in the game being valid options is a very meta-game one. If we consider most animes, there are some characters who are tough and kick ass against weaker characters but get completely demolished by more powerful characters. So if you put all the characters of an anime into a fighter, why should they be balanced and on the same level of combat prowess if the characters they are based on aren't? I mean, if you are concerned that it creates tier-whorring situations like with Brawl well then you'd be right but...isn't that realistic? Some people just suck at fighting compared to others in real life. There are levels of skill for competitive fighters in real life fighting organizations. We even have character orders in Mugen so that more powerful characters aren't encountered all the time. So it seems that this tier-based character system is built into the game itself.

I mean, life isn't fair, that's why we use whatever advantage we can to meet our ends. If you think about it, it's a lot easier to kill someone with a gun than with a sword. Which is why modern armies use guns. Because it's easier and faster. Purposefully limiting and handicapping combatants is not only unrealistic but it also turns the whole thing into a sport, and it comes down to this with me: I don't like sports BECAUSE they are so contrived towards making things as fair as possible, when competition is about finding and exploiting weaknesses and using your own strengths. But even in sports, the odds aren't necessarily even. There are advantages that each competitor plays to.

As long as each character has an advantage and a weakness, I'd say that they're balanced enough for play. Draculina's weakness is that her walking speed is slow as can be and that a lot of her better combos require a lot of ducking, which opens her up for getting the crap beaten out of her. The Athena character catches her on this all the time.

Draculina has the advantage of speed and dps, but her more effective combos can be harder to execute before someone puts you in the corner and air-juggles you to death. Which prompts adaptation and tactics.

3.) If you don't like the character, don't play her. And if you don't want someone (whom you happen to be playing against) to play her then tell them that you won't play if they select that character. It's really as simple as that.

4.) She's a hentai character, her sprites are eye-candy, and we're debating her moveset and fairness. I don't think fairness towards ANYONE was the original intent of her character. So what difference does it make? Especially since most people's character rosters aren't likely to be the same unless they sync them.

I just have this thing with people saying things are "broken" or "unbalanced" when more often than not I think they just haven't worked out how to adapt to it yet and are just venting that a character is to blame.

Now I can imagine characters being totally un-matched to the point that you just push one button and you basically win. Vampiress has a move like that. But she's a boss character to begin with, so shouldn't she have a move or two that you want to stay the hell away from? And that move costs power so she can't do it all the time either.

The fact of the matter is, in MUGEN we can balance the games ourselves however we want by either adjusting who is in it, how often they appear, how damaging their attacks are, how fast they are, and how much damage they take. So if you're saying that an un-finished character is broken, then my response is...
Spoiler, click to toggle visibilty

Dude if you want to balance the game, it's not that hard for you to do so. Just go to the character file for the target character and tweak their stats. It will take less than 5 minutes to do that.

I mean MUGEN seems like the platform that has a HUGE amount of content variety between users. So if there's no guarantee to consistency or fairness in this game to begin with in multi-player matches, and if that's what you are after, then why are you playing Mugen? Why not just play Blazblue or some other fighter with a high demand for skill and stuff?

And then there's the dispute between casual and hardcore gaming. Not everyone wants to spend hours mastering a game. Sometimes they just want to plug in and whup some ass without having to put a hell of a lot of effort into it or without having to take a trivial game too seriously. That's why I like Draculina, you don't have to be a master at MUGEN to have fun playing her, and yeah her moves are kind of over-powered, but who cares? It's not like money or someone's life is on the line here. It's just a game and it's really not a big deal.

TL;DR:
Mugen isn't standardized, so why fuss over balancing a character if there is no standard fulcrum upon which to balance it?
Last Edit: February 27, 2014, 11:23:16 pm by Altrunchen
Re: The Draculina Thread (NSFW)
#79  February 27, 2014, 11:44:46 pm
  • *****
    • USA
    • www.trinitymugen.net
Things have branched out beyond the intent of "eye candy". Balancing a char, especially one in this state, isn't as simple as just changing some standard values like life, atk, etc. I don't see why this wall of text was needed, as a lot of what you said, just by me skimming over it, isn't really relevant. You can't argue the fact the the char is unbalanced. Though in retrospect, that's what I said, that the original intent wasn't balance at all. Sky asked for people's opinions on balancing her, because he plans to make an actual competent version of her. People gave him responses to his questions.

It's pretty cut and dry. There may not be any standard per-say, but there is a level of quality the general masses want. There are standards in terms of fighting games, that chars should follow regardless. Like frame advantages and disadvantages, attack priority, etc. This char doesn't follow any of that protocol, as [E] gave you examples of. If all you care about is fulfilling you sexual desires with the char, that's fine. Though, there's no sense in you criticizing anyone who has a different opinion on the matter. It's not fuss, it's their opinion. Their preference. Just like you have yours.
Re: The Draculina Thread (NSFW)
#80  February 28, 2014, 12:01:42 am
  • avatar
  • **
Things have branched out beyond the intent of "eye candy". Balancing a char, especially one in this state, isn't as simple as just changing some standard values like life, atk, etc. I don't see why this wall of text was needed, as a lot of what you said, just by me skimming over it, isn't really relevant. You can't argue the fact the the char is unbalanced. Though in retrospect, that's what I said, that the original intent wasn't balance at all. Sky asked for people's opinions on balancing her, because he plans to make an actual competent version of her. People gave him responses to his questions.

It's pretty cut and dry. There may not be any standard per-say, but there is a level of quality the general masses want. There are standards in terms of fighting games, that chars should follow regardless. Like frame advantages and disadvantages, attack priority, etc. This char doesn't follow any of that protocol, as [E] gave you examples of. If all you care about is fulfilling you sexual desires with the char, that's fine. Though, there's no sense in you criticizing anyone who has a different opinion on the matter. It's not fuss, it's their opinion. Their preference. Just like you have yours.

I respect what you have to say. That there are standards of design that, while not explicitly stated, are still there nonetheless and should be adhered to promote a higher quality.

But what I find strange is that there is a push for balance with Draculina but no real indication of how to do so. And what I find a bit stranger is the use of balance in a game where the roster of opponents can vary 100% between users. So how can you say a character is balanced if you have no idea how balanced the other characters are going to be? At that point, how useful/ playable is a balanced character when the other characters aren't balanced at all? How can you tell when a character is balanced? What is this standard? Wouldn't this design principle come more into play with a game that isn't as user-defined but is instead made by one developer so that they can track the characters better?

And I'm sorry if I'm coming across saying that other opinions are "wrong". I'm not trying to. I was just stating my thoughts on the subject. I also mention that it really is a matter of opinion since I just am not into sports given how much contrived fairness they opt for. So, because you skimmed I think you missed that admission of mine that essentially all I was stating was my own preference.



And Maximillianjenus, I completely understand your complaint as far as balance goes. In tournaments and games where there is a serious amount of competition, it's needed because otherwise there's no tension. A game's victor is a foregone conclusion as soon as someone picks a character, and that wouldn't be fun to play or watch. It'd be like a more drawn out version of Rock, Paper, Scissors. But Mugen seems pretty esoteric and isn't exactly standardized between people, and it's kind of something you have to go out of your way to set up if you want to play against other people with any degree of fairness, so that's why I was saying what I did dude. I didn't mean any offense, really, I just wanted to share my thoughts with you guys.
Last Edit: February 28, 2014, 12:13:00 am by Altrunchen