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MK Realm of Souls (Read 34623 times)

Started by Kaandorpius, July 18, 2008, 06:07:00 am
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Re: MK Realm of Souls
#81  December 19, 2011, 04:35:33 pm
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To avoid further confusion, MK Realm of Souls is no longer a dead individual project, but a living collaboration of various people.

The initial project was an ambitious attempt wich i couldn't get off the ground alone. Reiko26 contacted me a while ago for help on stage creating, and we now have joined forces to rebuild this lost gem.  :P

We have got several great people on board, and i have faith that this project will see the light of day. I'll let Reiko26 introduce you to the other artists, cause each and everyone deserves full credit for their participation in this fanbased project.

Cheers Kaandorpius
Re: MK Realm of Souls
#82  December 19, 2011, 06:47:26 pm
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Wellcome back, MK Real of Souls...
Good news.
Re: MK Realm of Souls
#83  December 20, 2011, 03:12:50 am
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Hello guys, the following info about whom is involved in this project.

Bleed as the programmer
Kaandorpius as Lead Project director stage creator and screenpack designer/ programmer
Reiko26 Co-project Director/story writer/spriter and stage creator/editor/
Molim Stage Creator/Designer
Sanammy as stage creator and spriter
Borg117 Offered to help with some AI programming
OIlusionista stages and animation and whatever he wants to contribute   
Shinrei remixed stage music
Jarrid Langrill at JarrFilmsProduction is the music creator and remixer

@thanx adrianoGT for the nice welcoming return                         
                           
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Last Edit: December 20, 2011, 03:18:37 am by reiko26
Re: MK Realm of Souls
#84  December 20, 2011, 09:35:27 am
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rmolim does awesome stuff..if he is onboard i hope this project will kick off.
Re: MK Realm of Souls
#85  December 20, 2011, 08:09:57 pm
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yes molim is onboard.
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Re: MK Realm of Souls
#86  December 22, 2011, 04:09:42 am
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also we did the method that was suggested for the throneroom and i must say that the RGB method is the absolute and onlyway that we will do stages from here on out. no more killed quality.


 also we just incorporated the life bars. and dont worry, there is a timer.
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Re: MK Realm of Souls
#87  December 22, 2011, 12:01:28 pm
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I told ya - RGB  ;)
Be careful not to use it for too many elements, preferably only the background and maybe another big sprite but no more. The more you have RGB splitted elements, the more you force Mugen to manage transparencies, the lower gors the FPS.

These stages look simple enough though so I guess you shouldn't worry too much but for complicated stages, it's good to know.
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.
Re: MK Realm of Souls
#88  December 24, 2011, 06:51:34 am
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new updates

screenpack has been done but isnt 100% yet

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Re: MK Realm of Souls
#89  December 24, 2011, 11:29:52 am
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Ah, you're the guy from DA :)
Nice to see your project is back. And the lifebars are amazing
Re: MK Realm of Souls
#90  December 24, 2011, 05:10:25 pm
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hey whats up O Ilusionista. yeah im the guy from Deviant art. yeah we are wrking hard on the project. we just got the life bars done 10% last night with the screenpack after some small changes. im glad you like it man
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Re: MK Realm of Souls
#91  December 25, 2011, 12:26:55 am
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Re: MK Realm of Souls
#92  December 28, 2011, 08:30:01 am
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hey guys.. i fnally got the chance to work on kahn now. looks like he is about to whip kano's ass.



also i realize that i need to make kahn taller. which i'll do that within his file
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Re: MK Realm of Souls
#93  January 20, 2012, 08:44:33 am
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hello guys, i know its been a little bit since i last posted. but we have been working hard on this project within the shadows. ive done alot of editing to mkm quan chi due to him lack certain moves, he now has a proper duck low and high kick. new magic animations etc. ive worked on his face quite a bit as well.


now enters Ermac and Frost to the roster. quanchi,frost,reiko,kano,scorpion,and ermac are completed as far as playablilty and sprites. we just gotta work out bugs and toy with the AI.




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Re: MK Realm of Souls
#94  January 20, 2012, 04:09:43 pm
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Love the reiko stance,quan chi, and stage. Good work bruv  8)
Re: MK Realm of Souls
#95  January 20, 2012, 04:37:37 pm
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yes and its the first project from a longtime that seens to be serious
Re: MK Realm of Souls
#96  January 28, 2012, 10:16:04 am
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hey guys. an update of tanya for MKROS


we now have shinnok working and playable for the moment before we make him as a boss only
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Last Edit: February 07, 2012, 04:13:09 am by reiko26
Re: MK Realm of Souls
#97  January 28, 2012, 07:11:03 pm
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Man, i'm so freaking excited about this project! and it looks amazing! i can't wait to play it! best of luck on your project!  :sugoi:
Re: MK Realm of Souls
#98  January 28, 2012, 08:44:43 pm
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thanx noside, I appreciate your support.  we are working very hard to deliver the best Mk project. and as a note to all, this game is not one of those lousy ass compilations that have broken characters. our characters will be well balanced and top of the line edits and creations.
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Re: MK Realm of Souls
#99  January 29, 2012, 05:20:45 am
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Nice edit of Tanya.

Re: MK Realm of Souls
#100  February 07, 2012, 04:12:44 am
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thanx man. here is an update of tanya and scorpions costume

tanya and scorpion costume update.



kombat tomb revamped by kaandorpius and I.

and of course we have the portal stage working now


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