[preview]http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/Cutter3.png[/preview]Spoiler, click to toggle visibilty051512 —-""Has no 0-th (nearest) enemy"" error is gone-ReMapPal error is gone-There should be no debug errors anymore-Slightly updated AI-Replaced some FX-Cheap modes are no longer enabled by default-181 palettes052012 —-Fixed another ReMapPal error-Fixed the glitch in 1.0's AI-Fixed SFF Group 9000Link
Oh christ I'm late aren't II didn't realize there was that little time between when you gave it to me and release
Oh yeah you're the guy who made that Inazumachi I remember now. some 608's stuff. Looks like you enjoy very "visual" effects like me. Spoiler, click to toggle visibiltyAlso it may be unrelated but this is the very first time I see a video directly posted here. Is it a new function of the board ?
i enjoy everything.-all code is mine-all animations are mine-all clsn work is mine-all effects are mine ( some are inspired by 608 )-sprite file is ahurons ( mizuchi ) but i re-assembled it entirely-some sprite edits-sound edits-sound ripsi did all this. it took 35 ( or so ) months. it was a ""learn by doing"" thing.at the beginning of it i was terrible at mostly all of this.it wasn't an effects only project and it isn't a god orochi/mizuchi edit like mostly everyone here probably thinks.