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Kairi from Street Fighter EX - Winmugen patch (Read 30390 times)

Started by Mr.Karate JKA, November 25, 2012, 02:59:56 pm
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Kairi from Street Fighter EX - Winmugen patch
#1  November 25, 2012, 02:59:56 pm
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KAIRI FROM STREET FIGHTER EX + EDITS BY MR.KARATE & GUSTAVO C. MORAES
CODES - Mr.KARATE
SPRITE EDITS - Gustavo.c.Searom

This is it! A lot of time has been passed but i finished the char! I wish you a olt of fun playing with him!!! I tried to make it most close as possible to the original and also i add some new features!

I know, this spritesheet does not so good, but here is the good news and the reason that this Kairi is called "Kairi 1st version": I did a comission with CVS the Abstract for a new spritesheet for kairi and he will start on these new sprites when he finish chibby Spiderman! So, you can expect awsome new sprites and finally a awesome version of Kairi on mugen!!!

>System moves:

- Roll foward
- roll back
- dodge
- atack dodge
- parryng (stand,crouch and aerial)
- Excell custom combo (spends 1 powerbar!)
- zero counter (spends 1 powerbar!)
- zero counter tatical scape (spends 1 powerbar!)
- Power charge
- run
- chain combo
- tech flip
- air recovery
- recovery roll
- EX moves (spends 500 of the powerbar).

>Special thanks:

- Orkut`s community MUGEN DOWNLOADS (MD) for all sugestions and support!!!
- Son son3000 from the custom combo help.THANKS A LOT MAN!!!
- Balthazar for all the help with stance sprites Shiki Hatsudou sprites and Moryu Kasen sprites!!!
- Basara Kun for the char Blizzard (He served to base for Kairi)! He gave me permission to use it.
- POTS, JMorphman and vyn for a lot of codes!!! Thanks guys, i learned a lot with you and your chars!
- .Hades for the small portrait;
- Froz for the Hyper portraits and Shinki Hatsudou`s hi res sprites!!!
- Shadow for the improved SND!
- Saikoro of r the big portrait!!!
- CAPCOM/Arika  for this awesome char!
- Elecbyte for this wonderful engine called MUGEN!
- And you, for download and play with this character!!!





Winmugen patch gameplay video:



Kairi Winmugen patch

DL LINK: http://www.mediafire.com/?ap6tfy34vytvv7i

NOTES:

 - See the read me file for more information and tips;
 - I dont have any place to host him, so if someone can help me i`ll apreciate.
 
FEEDBACKS ARE WELLCOME

Hope you like it and enjoy it!
Last Edit: November 25, 2012, 08:29:22 pm by Mr.Karate JKA
Re: Kairi from Street Fighter EX - Winmugen patch
#2  November 25, 2012, 04:32:56 pm
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So excited to try this out! Any chance your Vega II edit will receive a winmigen patch?
Re: Kairi from Street Fighter EX - Winmugen patch
#3  November 25, 2012, 06:58:33 pm
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Re: Kairi from Street Fighter EX - Winmugen patch
#4  November 25, 2012, 07:01:24 pm
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Oh nice! Thanks so much for the Winmugen patch. :) Now I can add him to my main roster.

     Posted: November 25, 2012, 07:31:51 pm
-Still got some debug flood going on...

Happens when he lands from Maryu Rekkou and when he performs Mouryou Kasen. Remember when testing your char, to turn on the debug info(ctrl+D) to check for these errors.

-Kairi can't roll, dodge, or perform crouching attacks while running. Following a CVS like format, he should be able to. You need to add a trigger to those actions in the CMD to allow him to do it. Something like this...

trigger#= ctrl || (stateno=[100,101])

-His SGS move isn't as laggy as before, but it still slows down quite a bit. I hope you can add that option of taking out the kanji fx for slower PCs.

Very nice improvements. Some of his clsns could still use a bit of optimization as well. Just keep in mind a good rule of thumb to follow in general, is to never exceed 3 blue clsns and 2 red clsns. Also, well placed constant mapped clsns can save you a lot of time and optimize your character to run at a high efficiency on any com.
Re: Kairi from Street Fighter EX - Winmugen patch
#5  November 25, 2012, 09:56:10 pm
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Oh nice! Thanks so much for the Winmugen patch. :) Now I can add him to my main roster.

      Posted: November 25, 2012, 07:31:51 pm
-Still got some debug flood going on...

Happens when he lands from Maryu Rekkou and when he performs Mouryou Kasen. Remember when testing your char, to turn on the debug info(ctrl+D) to check for these errors.

-Kairi can't roll, dodge, or perform crouching attacks while running. Following a CVS like format, he should be able to. You need to add a trigger to those actions in the CMD to allow him to do it. Something like this...

trigger#= ctrl || (stateno=[100,101])

-His SGS move isn't as laggy as before, but it still slows down quite a bit. I hope you can add that option of taking out the kanji fx for slower PCs.

Very nice improvements. Some of his clsns could still use a bit of optimization as well. Just keep in mind a good rule of thumb to follow in general, is to never exceed 3 blue clsns and 2 red clsns. Also, well placed constant mapped clsns can save you a lot of time and optimize your character to run at a high efficiency on any com.

-FIXED! I tested here all moves with debug on, and did not appear any mesage!

-FIXED!

- About the slowmotions, its because the helpers. Even coding the Kanjis as explods, the slowmotion persists. I already test this. The slowmotion is because the sparks helpers.

- The clns i already fixed some of then, but not all. I`m too lazy and i gonna fix this stuf when the new spritesheet is done. It`s because i  dont know the size of the new sprites and anyway i`ll have to redo the CLNs!

Re: Kairi from Street Fighter EX - Winmugen patch
#6  November 25, 2012, 11:20:42 pm
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Re: Kairi from Street Fighter EX - Winmugen patch
#7  November 25, 2012, 11:21:23 pm
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Great Kairi! I enjoyed your Kairi.
I waited like this character!

Feedback
・jump strong kick's guardsound none
・maryuu rekkou hasn't Invincibility time
・strong&EX maryuu rekkou not fullhit vs Kung Fu man size character
・strong&EX mouryou kasen not full hit vs Kung Fu man size character
・KO echo is unnecessary
・While running,can't use any dodge&power charge&any crouching attack&any special move
・weak mekkuu zangeki hit,enemy can air recover

Sorry,bad English.
Last Edit: November 26, 2012, 09:37:18 am by mpower
Re: Kairi from Street Fighter EX - Winmugen patch
#8  November 25, 2012, 11:48:49 pm
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-FIXED! I tested here all moves with debug on, and did not appear any mesage!

-FIXED!

- About the slowmotions, its because the helpers. Even coding the Kanjis as explods, the slowmotion persists. I already test this. The slowmotion is because the sparks helpers.

- The clns i already fixed some of then, but not all. I`m too lazy and i gonna fix this stuf when the new spritesheet is done. It`s because i  dont know the size of the new sprites and anyway i`ll have to redo the CLNs!



-Cool
-Cool
-Yeah, I know. I was suggesting you make an option where the kanjis won't appear at all. Possibly through a config.txt
-Lol... Well, I can't knock you there, because I'm lazy myself. :P Though, mapping clsns is the easiest part of char creation imo. Though, I'm not mad at it lol.
Re: Kairi from Street Fighter EX - Winmugen patch
#9  November 26, 2012, 02:25:30 am
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Re: Kairi from Street Fighter EX - Winmugen patch
#10  November 26, 2012, 03:12:19 am
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Re: Kairi from Street Fighter EX - Winmugen patch
#11  November 26, 2012, 04:29:42 pm
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Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii !!!.... Muchas Gracias!!..... Yeeeeeeeeeees!!!.. Thank You So Much!!!...  De Pana... This Char Are Is Essential For Me, I will spend hours and hours of fun in my xbox thank you
Re: Kairi from Street Fighter EX - Winmugen patch
#12  November 26, 2012, 10:29:34 pm
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Thanks a lot. this was a char that I have waiter for years. I was upset when it was released only for 1.0, but you made it true for the old guard. YOU'RE THE BEST!!
Re: Kairi from Street Fighter EX - Winmugen patch
#13  November 26, 2012, 10:46:26 pm
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This character is awesome, I never played EX so I'm not sure how accurate his move-list actually is, but I love him regardless.  Only complaint, his SGS slows down for some weird reason!?  I know someone addressed this, but I wasn't sure if it had been updated or not ...
Re: Kairi from Street Fighter EX - Winmugen patch
#14  November 27, 2012, 02:10:25 am
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This character is awesome, I never played EX so I'm not sure how accurate his move-list actually is, but I love him regardless.  Only complaint, his SGS slows down for some weird reason!?  I know someone addressed this, but I wasn't sure if it had been updated or not ...

About the slowdown, i not fixed this yet. I`m thinking about a solution for this problem. Soon i`ll fix this!

      Posted: November 27, 2012, 02:43:08 am
Great Kairi! I enjoyed your Kairi.
I waited like this character!

Feedback
・jump strong kick's guardsound none
・maryuu rekkou hasn't Invincibility time
・strong&EX maryuu rekkou not fullhit vs Kung Fu man size character
・strong&EX mouryou kasen not full hit vs Kung Fu man size character
・KO echo is unnecessary
・While running,can't use any dodge&power charge&any crouching attack&any special move
・weak mekkuu zangeki hit,enemy can air recover

Sorry,bad English.

・jump strong kick's guardsound none

FIXED!

・maryuu rekkou hasn't Invincibility time

Well, i chose to do not put this invencibility tie because POTS shin Gouki does not have too!

・strong&EX maryuu rekkou not fullhit vs Kung Fu man size character

FIXED the weight of these moves. And adjusted. But i cannot increase too much  the size if colision boxes. I tested these moves in Choi and all hits worked.

・strong&EX mouryou kasen not full hit vs Kung Fu man size character

Same as above. I need to respect the colision boxes.

・KO echo is unnecessary

You`re right! REMOVED!

・While running,can't use any dodge&power charge&any crouching attack&any special move

FIXED!

・weak mekkuu zangeki hit,enemy can air recover

FIXED!

Last Edit: November 28, 2012, 12:34:05 am by Mr.Karate JKA
Re: Kairi from Street Fighter EX - Winmugen patch
#15  November 27, 2012, 02:52:45 am
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Oh,thank you!
I'm looking forward to your update!
Last Edit: November 27, 2012, 03:40:34 am by mpower
Re: Kairi from Street Fighter EX - Winmugen patch
#16  November 28, 2012, 01:14:33 am
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Exellent! Downloaded it,  tried it out  and I like it alot! I have no complaints with this charachter!
Re: Kairi from Street Fighter EX - Winmugen patch
#17  November 29, 2012, 08:18:40 pm
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Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Bro for the winmugen conversion so much, I starting to make bulcano rosso for you bro

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EMU3HTMW4MPUL
Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu
Re: Kairi from Street Fighter EX - Winmugen patch
#18  November 29, 2012, 10:37:31 pm
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Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Bro for the winmugen conversion so much, I starting to make bulcano rosso for you bro

Really? I`m happy to hear this!
Re: Kairi from Street Fighter EX - Winmugen patch
#19  December 02, 2012, 11:34:09 pm
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I make sf3 chars and you sfex sound good...soon I add one sprite to see anf if you like Mr. Karate JKA

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EMU3HTMW4MPUL
Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu
Re: Kairi from Street Fighter EX - Winmugen patch
#20  December 03, 2012, 06:23:15 pm
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