Need both critique and feedback. Been working on this in the last 2 months. Its not easy being a perfectionist. You just don't want to finish what you've started especially knowing you its not going to look right. The walking sprites I'm not too happy about them also. I'll most likely redo them again sometime but I'd rather just move on to the other sprites like attacks, victory and lose animations.Biggest problem I have are the straps on the shoes. They kind of limit the optical illusion to make it more eye pleasing. The company that draw them was Angel and I just hate it when they draw. Almost all of them look flat especially when I'm converting them to arcade style. I need another color for that I guess. I might as well get rid of them. I don't really think its a big deal to keep those straps but what do you guys think?
Glad you like them. Just wished someone would make something other than Sakuraka style.Anyone have Teothos sprites? Not the 3d0 one but the snes style. I just need the walking sprites.
These look amazing. I may make a patch that uses these sprites for those who prefer arcade-style sprites over the original SNES sprites.
I'll try making an update this week. Too busy procrastinating.If only I had those walking sprites Teothos made years ago.
Need critique and feedback. Do you get that KOF vibe when seeing this?Base Sprites were made by ShinaUsagi777
DivineWolf said, March 02, 2014, 08:52:45 pmLooks nice. That's a good basis to use for her, for a running animation.Thanks. I had to trim her legs a little since the original SNES sprites really skinny legs despite Mai being skinny already. And also copy how Mai's legs were shaded while still going for the SM arcade style.
This was tough even with Shinausagi's help. Mixing Vice and Mai's running leg animation is a bad thing as it makes the running animation look choppy so instead of having 6 frames of animation I had to add 2 more. I'm never gonna mix and match running frames again.I could have gone with Yung Mie's running animation with only 3 frames but I want to have my Uranus sprites to have that King of Fighters flair. I don't want any akward looking or average poses.This is just a preview and not final yet.As you can see I misaligned one sprite frame.Will work on the skirt a little more as it needs to follow the flow of the leg that's flexed.I'm kind of thinking making the upper body move just a little but Vice or Mai don't need one. What do you guys think?
Giving her upper body some movement would be nice, as it looks too static right now, compared to her lower body. Since the upper body is mainly based on Mature's run, I'd look to her's for reference. The lower body is good to go. I also want to note that you have some pixel flicker on the blue base of her gloves between some of the frames.