YesNoOk
avatar

The Punisher 1.0 (Read 23578 times)

Started by RAHLONNIR, May 15, 2016, 08:09:36 pm
Share this topic:
The Punisher 1.0
#1  May 15, 2016, 08:09:36 pm
  • **
  • "Brutality is an art"
    • rahlonnir@gmail.com
Last Edit: May 17, 2016, 03:13:03 pm by RAHLONNIR
Re: The Punisher 1.0
#2  May 16, 2016, 04:21:14 am
  • avatar
  • ***
Definitely captured the essence of the Punisher
Re: The Punisher 1.0
#3  May 16, 2016, 04:39:18 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
Holy shit at the van super, haha!
Formerly LunchPolice aka Quack
Re: The Punisher 1.0
#4  May 16, 2016, 09:35:15 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
I will still do detail and aesthetic feedback for the rest.
Re: The Punisher 1.0
#5  May 16, 2016, 04:51:15 pm
  • *****
  • I must continue my training...
This Punisher has the ruthless aggression aspect to a capital T. Grenade of the ground into a pistol into a machine gun...dang. And that van super...holy chizz.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: The Punisher 1.0
#6  May 16, 2016, 06:02:55 pm
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
  • So many safe moves with very little start up and recovery or leave you in hit/blockstun long enough for him to keep going without worry about being punished.
  • It's made worse by the absurd amount of chip damage his moves do.
  • His grab is so poorly coded. Quite a lot of range for one, can grab opponents in the air and the spot he puts his opponents in is not even correct. He can combo from it INTO it.
  • Gains super meter fairly quick.
  • So many unecessary supers. His assault rifle super is "fine". The motorcycle one has so much startup that it's going to get blocked easily and Punisher takes his sweet time coming back on screen after it's done. Napalm super is the type I hate to see, it's one thing to make him leave while he attacks, it's another to make it so he can't be punished when he comes back if the opponent blocked it or avoided it. The Van super is completely worthless unless his opponent is a big/fat character since all he's got to do is back away to avoid it and even then the way it was made is so awful. Such a huge hitbox and unblockable too. Honestly, this one should have taken a cue from Seanaltly's Roshchar and turned it into a grab super that led to the van cutscene.
Not even sure I covered everything. Feels like there was barely any focus on proper gameplay here.
Re: The Punisher 1.0
#7  May 16, 2016, 08:18:44 pm
  • ****
  • Five Dynasties of Water
    • Mexico
    • Skype - alchemistofatlas
Just watched the video, Flare, but... did I see Punisher having no invul when dashing or was that his supposed evade?
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: The Punisher 1.0
#8  May 16, 2016, 09:12:10 pm
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
Oh right, thanks for reminding me.

  • Dash seems to be completely invincible.
  • Lack of damage dampener, so he will do a ton if damage in anything resembling a combo.
Re: The Punisher 1.0
#9  May 17, 2016, 12:44:46 am
  • **
  • "Brutality is an art"
    • rahlonnir@gmail.com
Darkflare - I know you got a reputation for being overly critical but dude atleast read the movelist or open the character



For the hitbox so you hate this too ? Ofcourse it supposed to be large.....it's a van



You want me to put a small hitbox on a van and can be hit while doing a fps hyper ?



I even put the weakness of the AI in the freaking movelist.....

*AI WEAKNESS*
WHEN YOU BLOCK HIS RUSHES OR NORMAL PUNCHES HE DOES A LITTLE FORWARD ROLL LEAVING HIMSELF OPEN FOR AN ATTACK

He is also supposed to evade on his dashes. On the motorcylce I thinks it's common sense that you need to knock him in the air for it to work....

It is a grab super

You can actually use the commands to hit the enemy on my version.  You don't even know it is a grab super....... and call it terrible coding

You just judge it for a huge clsn on a van and criticize it for being able to dodge it which was also intended cause of the huge hitbox....

I respect you and seen you countless times on the guild with constructive criticism but atleast when criticizing someone have some sense

Otherwise your just criticizing for the sake of it
Last Edit: May 17, 2016, 01:06:53 am by RAHLONNIR
Re: The Punisher 1.0
#10  May 17, 2016, 01:10:47 am
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
Darkflare - I know you got a reputation for being overly critical but dude atleast read the movelist or open the character


Then it's not working because he gets quite a lot of damage very fast for a simple combo.
Quote
For the hitbox so you hate this too ? Ofcourse it supposed to be large.....it's a van


And that picture you're showing me is a giant mecha fist, but at least Capcom had the decency to make it blockable unlike your van super. I know where you were going for and I say you should have turned it into a command grab super that has Punisher grab someone and toss them into the van. You get your neat Punisher interrogation and the super works a lot better from a gameplay perspective.
Quote
You want me to put a small hitbox on a van and can be hit while doing a fps hyper ?

You misunderstand me, I want punisher to be punishable when he messes up a move. That picture you're showing me? When the opponent blocks that super Jin does a pose where he's frustrated for a moment after it ends. You can HIT Jin when he does this for free.
Quote
I even put the weakness of the AI in the freaking movelist.....

*AI WEAKNESS*
WHEN YOU BLOCK HIS RUSHES OR NORMAL PUNCHES HE DOES A LITTLE FORWARD ROLL LEAVING HIMSELF OPEN FOR AN ATTACK

You think I give a shit about AI? There's a particular string he does that if you block it causes him to stand around doing nothing until you attack him, allowing me to freely build meter by powercharge/whiffing normals/whiffing specials and then just hit him with strongest super when time is about to run out
Quote
He is also supposed to evade on his dashes. On the motorcylce I thinks it's common sense that you need to knock him in the air for it to work....

That's not how dashes work. You're completely missing my point on the motorcycle super.
Re: The Punisher 1.0
#11  May 17, 2016, 01:26:41 am
  • **
  • "Brutality is an art"
    • rahlonnir@gmail.com
Darkflare-

I'll tweak the dampener

That was my fault I checked and didn't put a guardflag on it cause I copied the grab hitdef of my character and tweaked and overlooked it.

On the AI I saw a ifelse(random . that has the value of 120 instead of 1011. So he just guards then stays on a state until you hit him.

On the fps hyper maybe I should add a varadd when the movehits and if the var is 0 He does what jin does

Sorry bout that. I could've fixed it and yet I was reactive

I'll fix it
Re: The Punisher 1.0
#12  May 17, 2016, 01:38:56 am
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
There's a few other things I also mentioned that I think you should be looking at(Like the safe moves and chip damage)
Re: The Punisher 1.0
#13  May 17, 2016, 01:52:05 am
  • **
  • "Brutality is an art"
    • rahlonnir@gmail.com
There's a few other things I also mentioned that I think you should be looking at(Like the safe moves and chip damage)

Should I remove the nothitby completely or just make him invulnerable on the start so it still works as an evade and counter ? If he can be hit all the time while dashing the move becomes useless

on the chip damage I'll reduce it
Re: The Punisher 1.0
#14  May 17, 2016, 02:02:14 am
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
Dashing has always been an approach option that had risk. It shouldn't be invincible at all. Take a look at the various games with dashing/running and note how they all them vulnerable when doing so.

If you want an evade, that should be it's own thing that functions more like dodge rolls being vulnerable at the beginning and end of the roll and always vulnerable to a throw.
Re: The Punisher 1.0
#15  May 17, 2016, 03:24:31 am
  • avatar
  • **
    • USA
    • stev1mj1s11@gmail.com
I agree.. The van special is a bit slow. Imo i think you should either make it faster or remove it.
Re: The Punisher 1.0
#16  May 17, 2016, 03:36:53 am
  • **
  • "Brutality is an art"
    • rahlonnir@gmail.com
UPDATED 5/17/16

Feedback Credits to Darkflare

I was gonna sprite micro on the front seat but I just can't sprite...It just looks awful

-REMOVE AI STRING BUG
-REDUCE DASH SUPER CHIP DAMAGE
-REMOVED INVULNERABLE DASH SUPERS
-ADDED DISSAPOINTED STATE IF FPS HYPER DOESN'T HIT
-MADE RECOVER AFTER CYCLE HYPER FASTER
-REDUCED DAMAGE THROUGH DAMAGE DAMPENER
-ADDED NEW SMALL PORT THANKS TO SolidZone 26 CREDITS TO HADES
-VAN HYPER IS NOW BLOCKABLE
-ADDED VICTORY PORT

stevone- That is because it is interactive so there is no point in making it faster if that means you can only get two hits in
Last Edit: May 17, 2016, 10:56:11 am by RAHLONNIR
Re: The Punisher 1.0
#17  May 17, 2016, 04:47:13 am
  • **
  • No time to waste
    • Argentina
    • http://lovinallgames.blogspot.com
I like the work you've done so far, Rahlonnir.
Punisher was one of my favorite Marvel characters when I was a teenager. I even have a buckle on my belt that I still wear :P
Only thing I noticed somewhat 'stiff' are his moves from waist upwards. Is like legs do have a movement, but his torso is weird on some animations.
Apart from that, the rest is excellent. I really like it :)
Great work and thanks for sharing it!
Re: The Punisher 1.0
#18  May 17, 2016, 08:59:19 am
  • **
  • "Brutality is an art"
    • rahlonnir@gmail.com
Arkillo1985 - On the sprite department tried it and just can't get the hang of it. So I just use and credit sprites from existing characters

Punisher has always been fucking badass and after the netflix version I liked him more which is weird because I don't really like his ideals.

EDIT: Wrong version uploaded please re download again for the latest update
Last Edit: May 17, 2016, 09:31:47 am by RAHLONNIR
Re: The Punisher 1.0
#19  May 18, 2016, 02:44:26 am
  • **
  • No time to waste
    • Argentina
    • http://lovinallgames.blogspot.com
Yeah, I know how it works. It's not easy to create a character that Capcom or Marvel never created for any actual game (except the beat 'em up from the 90s that is, but it doesn't apply to this particular case).
It's really an excellent work and I like what you've done. I'll redownload it and add it to my Marvel roster.
I really wish DC would get the same treatment since most of the characters created are either too inaccurate or really incomplete. Just a bunch of them are really good. But well... I can't say much of it. Many out there (such as you), come out with their works. I only try them out and do nothing useful for anyone. Maybe someday I'll train myself on this and will do something for everyone to enjoy.
Again: thanks for the great job done and keep it up :D
Re: The Punisher 1.0
#20  May 20, 2016, 04:32:10 pm
  • **
  • "Brutality is an art"
    • rahlonnir@gmail.com
Arkillo1985, Thanks man, and also my next character is a DC character