Yoo folks. Back in motion...!
Makoto
Screens
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Palettes
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Current Patch Notes
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- New Color Separated Sprites. (Thanks to the hard work of KOFHƎRO77 & Quickfist)
- New Zero Counter mechanic.
- Back dash distance increased.
- Parrying Mechanics improved. Timing issues fixed.
- Both Rikujou Gekiha Ken and Hayate no Red Hawk are more accessible during combos.
- Updated damage value system for Rikujou Gekiha Ken. Damage output is better calculated.
- Rikujou Gekiha Ken's initial damage was slightly decreased, but slightly increased at full charge.
- Hayate no Red Hawk has been revised and reduced to a single strike (no longer 3 hits).
- Hayate no Red Hawk start up is slightly faster,
- Hayate no Red Hawk pausetimes, opponent down.time increased (P2 no longer stands up before the animation is finished).
- And some other nagging bugs that were previously fixed a while ago that I can't recall.
We've finally arrived on our last character update and likely the shortest before returning to the newer cast previously announced. Most of the dirty work appears to be done for Makoto, so there's just some minor tweaking and testing left. Submit any new palettes here for her and I'll add those along with the release. Also, I could definitely use some new super/hyper portraits if anyone is up to remake them.
Otherwise, stay tuned!