Why does it throw me an error? ; -=====================================================-; Configuration file for Ikemen GO; -=====================================================-; -------------------------------------------------------------------------------; Common data running on characters, affecting match globally.; Common parameters support arrays with comma-separated values.; Multiple categories can be specified by appending a unique numeric suffix to; their names (e.g., States0 = ..., States2 = ...).[Common]; Common animations using character's local spritesAir = data/common.air; Common commandsCmd = data/common.cmd; Common constant variablesConst = data/common.const; Common states (CNS or ZSS)States = data/functions.zss, data/action.zss, data/dizzy.zss, data/guardbreak.zss, data/score.zss, data/system.zss, data/activetag.zss, data/training.zss; Common packs of graphic and/or sound effects called during the match by using; a specific prefix before animation and sound numbers (like lifebar fightfx)Fx = ; External modules (no need to add modules placed in external/mods directory)Modules = ; Pure Lua code executed on each frame during matchLua = loop()
It looks like you have a recent version of Ikemen but an old version of the tag code. Try the latest version.
XANDERAC said, July 23, 2023, 12:27:16 amI'm not sure why I keep getting these Survival Report sprites from the bonus games showing up, I had thought it was my version so I got 0.98.2, redownloaded all my characters to ensure all the previous coding in them was gone, even redownloaded the screenpack/lifebars but I still keep getting these boxes popping up, didn't see anyone else mention it on here.Edit:Assumed they were files from the screenpack/lifebar but can't find these in either of the sff files, so I'm not sure where they're coming from.Edit: I believe it was due to some files from the screenpack I was using, despite downloading it and Ikemen, as well as all the characters again, it had issues, I tested it using a updated version and it seems fine now.How did you shrink the font "%tag", under the Lifebars?
Just open the ZSS file with a notepad. The first few lines should be config options, so just look for the ones that change the text.
ChaosReaper05 said, April 10, 2025, 12:44:54 amJust open the ZSS file with a notepad. The first few lines should be config options, so just look for the ones that change the text.Hi POTS, again, how I set up to make to select the same lifepower with more than one char with warusaki3's char in tag version ?
Hello. Firstly, amazing work on the tag system. Secondly, I am trying to implement the system into a full game I am creating, and have a few questions. 1. Is it possible to give the characters sounds to being tagged in and out like in some other fighters, and if so how do I do that? 2. I am running into an issue where when I try to do a super move with my tagged-in character, the other guy tags in instead and does it. This seems to happen only with one move, so its probably me being dumb, but any input would be much appreciated. 3. My game uses a ranking system where you are given a grade at the end. In my case when using the active tag, since both characters show up, and both of them are ranked individually, which leads to some messy stuff. Is there any param I can use in FF to see who is tagged in or out? Thanks so much inn advance