YesNoOk
avatar

Dragon Ball Z: Saiyajin Saga (Read 3813 times)

Started by DãrK JøkeR®, August 20, 2009, 10:06:30 pm
Share this topic:
Dragon Ball Z: Saiyajin Saga
New #1  August 20, 2009, 10:06:30 pm
  • **
  • "let´s put a smile on that face"
    • www.gmugen.com/


We are working in a complete game based in the first story of Dbz...

Principal Features:

- Bonus Stages
- Interactive Stages
- Story Modes : Thanks to have an encrypted game, you will see a real story mode, where are coded to show particulars story modes that depend the characters of you selected in arcade Mode.
- Gampelay Coorporative, with specials menus, and similar gameplay to enjoy 100% like a normal game.
- Specials modes in fight
- Fatalyties or ultimate moves included.
- Rank points
- New features for lifebars(interactives)

Characters included:
- Goku
- Gohan
- Pikoro
- Tenshinhan
- Chaoz
- Yamcha
- Krillin
- Raditz
- Saibaman
- Nappa
- Vegeta
- Turles
- Final Boss



A preview video:


More info:
http://dgz.ucoz.com/
Last Edit: March 05, 2010, 05:50:37 am by DãrK JøkeR®
Re: Dragon Ball Z: Saiyajin Saga
#2  August 20, 2009, 10:15:43 pm
  • ****
    • UK
    • www.nnaajjmugen.tumblr.com/
Best fullgame I have ever seen. The Beam Clashes are so WOW! The coding is great.
This is defenitely on my wishlist. GoodLuck!
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Dragon Ball Z: Saiyajin Saga
#3  August 20, 2009, 10:17:29 pm
  • ****
  • Coder and Voice Actor
    • USA
    • www.youtube.com/thisisgir
What he said  :pwnonk:
Re: Dragon Ball Z: Saiyajin Saga
#4  August 20, 2009, 10:18:14 pm
  • ***
    • baragon.webs.com/
It's impossible to tell how good it is; but I'm slightly impressed.

First thought: Base fonts on the select screen? Eeeeeeeeeeeeeeeeeeew.

 
Re: Dragon Ball Z: Saiyajin Saga
#5  August 20, 2009, 10:33:43 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Wow, that actually looks pretty nice, and you've included features only possible in actual full games. :)

- I guess the little zoom-in at the beginning of the fight (Piccolo VS Raditz - 0'23) is just an effect done with a video program, and is not in the actual game ?
- Concerning the "kamehameha fights" (I'll call them Ki Fights), how will it work ? The one smashing the fastest on the buttons wins ? Also, concerning this feature, why not making the "clashing middle FX ball" move along with who is winning the fight ? It looks like it stays in the middle, and then an explosion appears as soon as somebody wins.
- Also, how does the Ki fights take place ? When Piccolo launches his Makankosapo, it looks like there is quite a long lag before Raditz launches his attack and the ki fight start ?
- In the screenpack, I can see many Saibamen, there will be only one on the select screen at the end ? BTW, really nice select screen. Maybe you could make these sprites High-Res, just for the select screen. And make the clouds move in the background. It currently lacks some animations.
- Be careful with the kanji beside the small portrait : the right side one is reversed.
- At 0'38, is it a sort of parry move à la SF3 ? Be careful not making it too easy to perform.
- At 0'48, is it a sort of Guard Crush on Piccolo ? How does it work, will a guard crush bar be there to inform us ?
- It's strange seeing Kurilin's kamehameha pass through the guarding opponent with exploding on him.
- At 1'46, why does Kurilin appear magically ? Shouldn't he be dashing from the right of the stage ?
- Nice and fluent control of Kurilin's Ki at 2'09. What happens though if Kurilin get hit before the Energy Ball touches the opponent. I'd suggest it continues straight in the direction it was going before Kurilin got hit, and explods when reaching an element.

I'm really happy you decided to start "simple" (I'm not saying your work is simple !) with the begining of the DBZ saga. That way, I guess you'll expand with the Freeza saga, etc. as time comes. You have a brilliant team of spriters IMO, I was waiting for you to be able to reach some good gameplay with your creations, and this game seems to provide some balanced stuff and nice fullgame features. :thumbsup:
Re: Dragon Ball Z: Saiyajin Saga
#6  August 21, 2009, 12:58:19 am
  • ***
wow...this is really cool!
the controlling of the ki ball by krillin is nice :sugoi:
and as Cybaster commented...i was wondering how the beam clashes will work as well ;)
Re: Dragon Ball Z: Saiyajin Saga
#7  August 21, 2009, 01:23:14 am
  • **
  • "let´s put a smile on that face"
    • www.gmugen.com/
Quote
First thought: Base fonts on the select screen? Eeeeeeeeeeeeeeeeeeew.
screenpack not finished yet.

Quote
- I guess the little zoom-in at the beginning of the fight (Piccolo VS Raditz - 0'23) is just an effect done with a video program, and is not in the actual game ?
is for the game, thanks to an encripted game we can make a zoom effecto into a code with explods and modifexplods ^^

Quote
- Concerning the "kamehameha fights" (I'll call them Ki Fights), how will it work ? The one smashing the fastest on the buttons wins ? Also, concerning this feature, why not making the "clashing middle FX ball" move along with who is winning the fight ? It looks like it stays in the middle, and then an explosion appears as soon as somebody wins.
like you said you must press the buttons very fast to win, we will add a special bar to see who is winning, like budokai 3 from ps2.

Quote
- Also, how does the Ki fights take place ? When Piccolo launches his Makankosapo, it looks like there is quite a long lag before Raditz launches his attack and the ki fight start ?
exactly when the kis are clashing, you must press the buttons, is like a mini mode.

Quote
- In the screenpack, I can see many Saibamen, there will be only one on the select screen at the end ? BTW, really nice select screen. Maybe you could make these sprites High-Res, just for the select screen. And make the clouds move in the background. It currently lacks some animations.
the screenpack is not finished, still need a lot work, we are focus for now in characters.
the saibamens is only too follow the five of the anime,  you will select 5 for one round, with helpers, like cell jrs.
about Hi-Res select is a good idea, I will do it. Is easy =P

Quote
- Be careful with the kanji beside the small portrait : the right side one is reversed.
yeah I know, those details we will fix with add new features of lifebars.

Quote
- At 0'38, is it a sort of parry move à la SF3 ? Be careful not making it too easy to perform.
don't worry is no easy, you will need hand skills to can do moves like those xD

Quote
- At 0'48, is it a sort of Guard Crush on Piccolo ? How does it work, will a guard crush bar be there to inform us ?
will have a guard bar like you said it, wating to lifebar update after finish character coding.

Quote
- It's strange seeing Kurilin's kamehameha pass through the guarding opponent with exploding on him.
yeah, sorry was fix it, a few weeks ago

Quote
- At 1'46, why does Kurilin appear magically ? Shouldn't he be dashing from the right of the stage ?
depend if you use quickly move, or dash move, you can choice.

Quote
- Nice and fluent control of Kurilin's Ki at 2'09. What happens though if Kurilin get hit before the Energy Ball touches the opponent. I'd suggest it continues straight in the direction it was going before Kurilin got hit, and explods when reaching an element.
you control the engy ball, and you have 3 alternatives:
1. hit p2
2. miss and the ball go to sky
3. your sugestion that said it =P

well thanks to all, hope to post fresh news soon.
Last Edit: August 21, 2009, 01:27:06 am by DãrK JøkeR®
Re: Dragon Ball Z: Saiyajin Saga
#8  August 21, 2009, 01:33:09 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
That answers almost all my questions, thanks. :)

Just this one though :
Quote
exactly when the kis are clashing, you must press the buttons, is like a mini mode.
That's not what I meant. Let's say Piccolo does his Makankosapo technique. How long does Raditz have to do his Ki technique so we can enter the special mini mode ? I would have first thought that both opponents must enter the combination at the same time (more or less), but when looking at the video, as I said : When Piccolo launches his Makankosapo, it looks like there is quite a long lag before Raditz launches his attack and the ki fight start. During this lag, is the opponent freezed and the only thing he can do is try to perform a Ki technique ? Or can he still move normally and go hit you ?
Re: Dragon Ball Z: Saiyajin Saga
#9  August 21, 2009, 01:39:44 am
  • *****
  • StormEX
  • | Content Creator | Gamer | Programmer |
    • USA
    • Twitch.tv/ZayOsirisGaming
He's right. But it looks like you'd haf to enter the special mini mode with in about 2 or 3 sec's. add leest i think. :)
Re: Dragon Ball Z: Saiyajin Saga
#10  August 21, 2009, 01:50:14 am
  • **
  • "let´s put a smile on that face"
    • www.gmugen.com/
That answers almost all my questions, thanks. :)

Just this one though :
Quote
exactly when the kis are clashing, you must press the buttons, is like a mini mode.
That's not what I meant. Let's say Piccolo does his Makankosapo technique. How long does Raditz have to do his Ki technique so we can enter the special mini mode ? I would have first thought that both opponents must enter the combination at the same time (more or less), but when looking at the video, as I said : When Piccolo launches his Makankosapo, it looks like there is quite a long lag before Raditz launches his attack and the ki fight start. During this lag, is the opponent freezed and the only thing he can do is try to perform a Ki technique ? Or can he still move normally and go hit you ?
sorry my fault.
well to active the mini mode you have to do it same time. with lucky you have 2 sec to do it, that deppend the technique of each character. Ex: khh of krillin is more fast than raditz super dash ki.
and when you enter to mini mode, the only thing that you can do is try to win the ki duels, you can't protect you, or move. is the action part that I call "the all or nothing mode"
Re: Dragon Ball Z: Saiyajin Saga
#11  August 21, 2009, 02:00:09 am
  • *****
  • StormEX
  • | Content Creator | Gamer | Programmer |
    • USA
    • Twitch.tv/ZayOsirisGaming
Sounds cool to me. ;D

So how would this work in a 2 on 2 battle?
Re: Dragon Ball Z: Saiyajin Saga
#12  August 21, 2009, 02:01:09 am
  • *****
  • The Mugen Philosopher!
    • Canada
    • www.freewebs.com/realreaper3
Welcome to the House of Fighting.
Re: Dragon Ball Z: Saiyajin Saga
#13  August 21, 2009, 02:37:14 am
  • **
  • "let´s put a smile on that face"
    • www.gmugen.com/
So how would this work in a 2 on 2 battle?
is no totally defined, but the most possible way will be:
- other players besides of the other characters who are participing the mini mode.
- maybe will do a mini mode for 2vs2 combination into a one big beam or separated.

ohh and the game has tag mode too. I forgive it lol
Re: Dragon Ball Z: Saiyajin Saga
#14  August 21, 2009, 05:45:03 am
  • ****
  • Hey, I'm Grump!
    • USA
    • soldier.ucoz.net/
Best fullgame I have ever seen. The Beam Clashes are so WOW! The coding is great.
This is defenitely on my wishlist. GoodLuck!

I'm still looking forward to CSW more, but this is just as good.
Just one question. If there are beam clashes, will there also be clashing with physical attacks like in Budokai 3? I think it was a charged attack to begin a clash then you fly at your opponent & you're both hitting and blocking until the time runs out and if you hit the right button by then you get in a heavy attack then you do it 2 more times and after the 3rd time you use some special attack. Something like that. I don't remember so if someone thinks I'm wrong then correct me.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."
Last Edit: August 21, 2009, 05:56:33 am by Noctis
Re: Dragon Ball Z: Saiyajin Saga
#15  August 21, 2009, 06:15:03 pm
  • ****
I agree with everyone here, this is the first good dbz project so far. Not only because its the ONLY ONE (that isnt a compilation).
I will definatly download this when it comes out

Good Luck

No Borders, No Nations
Re: Dragon Ball Z: Saiyajin Saga
#16  August 21, 2009, 06:18:04 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
@ ultimatedude : you missed the DBZ fullgame Beta by Roken and his team then.
Re: Dragon Ball Z: Saiyajin Saga
#17  August 21, 2009, 06:29:29 pm
  • ****
uhh, never heard of it, so yeah, i guess i didnt :P

No Borders, No Nations
Re: Dragon Ball Z: Saiyajin Saga
#18  August 22, 2009, 02:54:28 pm
  • ****
    • Poland
Yes DBZ 2005 by Roken was first good non compilation type game for Mugen :P You should check it it rocks. Sad thing is it's almost finished but I doubt it will be ever gets done  :'( :-\

So far everything looks really cool. Good luck Nacho :P
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: Dragon Ball Z: Saiyajin Saga
#19  August 22, 2009, 07:02:36 pm
  • **
  • "let´s put a smile on that face"
    • www.gmugen.com/
Yes DBZ 2005 by Roken was first good non compilation type game for Mugen
these game is a compilation of characters encrypted, when you see characters where you code by separated and you can use in your own mugen without have to use only into the game, is just a compilation.

In the case of Saiyajin Saga Game, is totally different, because the characters were code of a way where only work into this game, because doesn't have diff files into the folderes, they share Fxs, sound, and code with special stages and have an exclusive conection only btw those characters list into the game.

Is for that reason, I wanna separate this game of the normal encrypted games  projects or releases, with a few special codes where are finally only a compilation encrypted.

Not a big deal
Re: Dragon Ball Z: Saiyajin Saga
#20  August 22, 2009, 07:17:20 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Well, you don't need all the chars to be coded by the same guy to call it a fullgame, neither do you need fullgame features. You need the chars to all play with the same gameplay, and have same sprite style, effects, etc. In that sense, Roken's game is a fullgame, because everything blends together, even though it doesn't have any fullgame features.

Anyway, let's not "fight" about who's game is best or not, this is your WIP topic, for your game.