Is there something to put in the stage.def to omit the stage from any zoom effects for instance the call of duty zombies is bonus game is unplayable with this I want to use stage0-720.def and my character goes sliding in to suicide.
For Variety could some of the barrel and/or crates fade into existence rather than just dropping? Also would be nice if you and Lasombra Demon could get together for a stage with those invisible walls that you could lock the characters in as a psuedo-progression type thing.
been wondering if that cammy stage I keep seeing in the sf G videos is available couldn't find it nowhere the big round cobblestone area with the windmills everytime I look up 3d cammy stage I get that bridge stage.
I remember two stages I've searched for in the past I know they're on my unredeemable damaged hard drive from my laptop back in 2015. One stage was a 3d rendered field of yellow tulips and the other was a HD grass hill that looked like windows xp but with a sun in the background can't find either one on the net does anyone have either of these?
Re: STREET FIGHTER III 4th Assault - Future of Fighting
Is there a different thing to add to the character line in the select.def where you can have a different song play for a loss to a character on the final round I see victory but what if I lose I have some funny Ideas Freaks by surf curse the tiktok edition with the fadeout.
with this engine I see possibilities like ground particles like the blazblue snow stage actual stage transitions so I could actual make that fighting game I wanted to make where it takes place in one city and you can get knocked around to other parts of the city and the next round continues from where you last left off at and depending on where you start the fight for a new opponent they'd be a character in the background in that area in the previous fight. I also see potential for rain particle interaction say ryu spin kick during rain it could send some rain flying off his feet we could even have palette dimming during a passing rain shower as if to simulate being soaked come on people.
Will the ability to hold the fireball ever be used in the Ai say it's holding one and you try to hit her she dodges either with the flash dodge or a sidestep dodge and blasts you in the face that would be a nice tactic.
Is there an EX version of the double knee where she does a double knee and a kick resulting in a backflip to distance herself away from the opponent for zoning purposes? If landed I see potential for that followed by a EX cannon drill followed by a cancel cannon spike.