Zangief is looking really good so far. Sakura is also looking pretty nice. Honestly nice that you decreased the amount of frames to some of her animations to make her animate more like the other 3rd Strike characters. I take it you're still gonna do that to the rest of her moves?
Trying my hand at Garou to KOF Conversion, Don't know if anyone has to tried to do it with these 2 but I wanted to give it my best shot
Like Squidly mentioned, Kolossoni did make them both for Mugen, though the fluidity of the Garou animation is lost on both of them. What you did here is perfect and really does them both justice, it's something I've been hoping to see so badly, honestly!
Zangief looks pretty much spot on, it's crazy how good he looks
Also, watching the Sakura video, I think she's really well animated, although I suggest cutting down on some frames for certain animations. Right now she feels like she's more animated than most SF3 characters at the moment, so it could help finding the right balance of smoothness in her frame count.
Re: STREET FIGHTER III 4th Assault - Future of Fighting
I can't help but feel that maybe... Sakura's sprites feel a bit too big, when placed next to other characters. I do feel you should maybe scale her down a little.
...also, please, consider toning down the floatiness of her skirt. Damn thing flows more than a curtain on a windy day, it looks so silly. I get that panty shots are your thing, but when you insert them into almost every animation, it just feels way on your face and forced upon the viewer. Really, you should try to stay a bit more close to what Capcom did, in which the skirt flows upon jumping, but the fabric of the skirt still feels just a bit heavy enough to not fly all over the palce.
I commented this on your video already, but figured I'd just share my thoughts on here as well. Dante is looking incredible, good job on him. Although the AI art "enhancement" for the portraits is severely questionable. Especially because of what it did to Goku's face, it's really creepy:
I feel like your older art would've fit in just fine if not better, with the right adjustments. The whole AI aesthetic here just takes away any semblance of style in here for me.
I'm not gonna lie, I'm not a fan of this at all. Even ignoring the moral implications surrounding certain AI art models nowadays, the AI enhancements here only feel somewhat "pretty" on a very surface level. Not only does the "Shinkiro" generation doesn't really feel like his style at all, but the AI added a bunch of random details, like an extra joint for her pinky, a weird extra crotch line, an extra disconnected zipper, and metallic nothing parts attached to her fur coat for some reason.
And even ignoring the small detail stuff, I just feel a huge dislike on the first example you posted there. Her face genuinely looked much cooler in your own made line art, but the AI conversion just... sort of turned it into every generic AI anime girl look out there. The style feels way more generic as a result, and it's just harder for me to appreciate it.
Really, I already admired your coloring style before. Illustrations like this were genuinely great looking. Resorting to using AI just takes the whole style you have away, and just feels like a downgrade of your work.
The animation is wonderful, and the shading is very well done. One thing that makes this feel not so much like a SNK sprite is that the contrast is a tad weak on the lighting of certain areas, and it feels like it has too many colors for a SNK sprite. KOF sprites commonly have their color palette be applied and shared across multiple parts of the sprite's shading, like how skin tones are used to shade hair and the like.
This is my attempt at making it better match the 15 color limit that the official sprites usually have. Feel free to utilize it or approach it however you see fit.