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DeluxeGamer705

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Messages by DeluxeGamer705

    

Erma by DeluxeGamer705 - Released

 May 28, 2025, 10:47:26 pm View in topic context
 Posted by DeluxeGamer705  in Erma by DeluxeGamer705 - Released (Started by DeluxeGamer705 May 28, 2025, 10:47:26 pm
 Board: Your Releases, 1.0+

Two characters in one month?! Yes, more time, so I could make her. This is especially a gift to all of the fans of the series the following character comes from to celebrate the 11th anniversary.

Erma



Screenshots:


Preview:


Gameplay-wise, she is a character with floaty jumps, along with some changes to my gameplay style, such as being able to change directions when dodging and air dashing, while also removing the MvC launcher and air combos to reduce the MvC stuff (the super jump is still present though, but its purpose is very different now!). She also has some attacks that can give her invincibility and a wall climb mechanic.

Also, new readme style! ;D

Get her here: https://sites.google.com/view/dxgsmugensite/characters

Found any bugs, errors, or oopsies? Send me your feedback and I'll update her when I have time!
    

Re: Deluxe's Character Workshop

 May 28, 2025, 10:19:02 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Working on something else? The WIP section still has Miru

Holy crap, I forgot to remove her. :shocked2:

But yes, I was working on something else, and it's coming out today. In a few minutes in fact! ;D
    

Re: Character of the Month: April 2025 Voting

 May 20, 2025, 10:16:19 am View in topic context
 Posted by DeluxeGamer705  in Character of the Month: April 2025 Voting (Started by Lyrica May 19, 2025, 03:19:16 pm
 Board: M.U.G.E.N Discussion

Voted for Hotel Mario and Yumi
    

Re: Diskun by DeluxeGamer705 - Released

 May 08, 2025, 11:49:09 am View in topic context
 Posted by DeluxeGamer705  in Diskun by DeluxeGamer705 - Released (Started by DeluxeGamer705 October 13, 2024, 12:55:41 pm
 Board: Your Releases, 1.0+

New update - v1.5!
Changelog:

- Added some new combos; now, Diskun can cancel Whip Strike to Jump Punch, for example.
- The hyper portrait has been changed.
- Fixed a certain typo in the victory quotes.
- Added a dash attack.
    

Re: Character of the Month: March 2025 Voting

 May 07, 2025, 11:32:22 pm View in topic context
 Posted by DeluxeGamer705  in Character of the Month: March 2025 Voting (Started by Lyrica April 21, 2025, 08:19:06 pm
 Board: Contributions of the Month

Congrats on another W, Karma! :iog::)

And maybe also congrats for me... for getting 0 votes on Meeple. ;D
    

Re: Starlow by DeluxeGamer705 - Released

 May 06, 2025, 10:15:03 pm View in topic context
 Posted by DeluxeGamer705  in Starlow by DeluxeGamer705 - Released (Started by DeluxeGamer705 May 06, 2025, 01:51:26 pm
 Board: Your Releases, 1.0+

    

Starlow by DeluxeGamer705 - Released

 May 06, 2025, 01:51:26 pm View in topic context
 Posted by DeluxeGamer705  in Starlow by DeluxeGamer705 - Released (Started by DeluxeGamer705 May 06, 2025, 01:51:26 pm
 Board: Your Releases, 1.0+

Another month, another character. This time something that floats and has more chain normals.

Starlow



Screenshots:


Preview:


Gameplay-wise, her floating above the ground gives her a bit unusual gameplay for my standards, but combos exist. Most of her moves rely on small zoning, though she also has a throw that carries the opponent up. Also, the first character of mine to make use of a dash attack.

Get her here: https://sites.google.com/view/dxgsmugensite/characters

Found any bugs, errors, or oopsies? Send me your feedback and I'll update her when I have time!
    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 09:33:31 am View in topic context
 Posted by DeluxeGamer705  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: Contributions of the Month

    

Re: Meeple by DeluxeGamer705 - Released

 May 02, 2025, 06:01:09 pm View in topic context
 Posted by DeluxeGamer705  in Meeple by DeluxeGamer705 - Released (Started by DeluxeGamer705 March 23, 2025, 01:47:11 pm
 Board: Your Releases, 1.0+

Quick update to v1.1.5.
Changelog:

- The hyper portrait's design has been changed.
- Fixed an oversight where EX Bottom Cube required no power.
    

Re: (Quadruple Birthday Release) Kaizo Released + Two Balance Patches and One Stage

 May 02, 2025, 05:55:25 pm View in topic context

After like 9 million years, Kaizo has been updated to v1.2! ;D
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a throw.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Kaizo's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O. his opponent.
- Adjusted the A.I.
- Modified some moves' command inputs to be consistent with the new button layout.
- (Modern) Deluxe's attack has been changed.
- Added a Hyper Combo Finish.
- Added a Guard Cancel.
- Replaced the hyper portrait with a completely new one.
- Config file has been removed due to the palette selector using the intro for it to work.
- The claw attacks now play a different guard sound.
    

Re: Classic Deluxe Released

 May 02, 2025, 05:53:02 pm View in topic context
 Posted by DeluxeGamer705  in Classic Deluxe Released (Started by DeluxeGamer705 April 05, 2024, 04:26:52 pm
 Board: Your Releases, 1.0+

After like 9 million years, Classic Deluxe has been updated to v1.5! ;D
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a throw.
- Revamped gameplay and combo system - Classic Deluxe now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Classic Deluxe forward a little.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Classic Deluxe's HP is down to 300 to alert the player that he'll be K.O.'d soon if he
doesn't K.O. his opponent.
- The A.I. has been adjusted even further, now being more aggressive!
- Modified plenty of moves' command inputs to be consistent with the new button layout.
- (Modern) Deluxe's attack has been changed.
- Config file has been removed due to the palette selector.
- Added a Hyper Combo Finish.
- Added a Guard Cancel.
- Shortened one character-specific intro.
- Replaced the hyper portrait with a completely new one.

Also, I actually figured out how you rename topics, so the topic has been renamed as well! :)
    

Re: Deluxe (Modern) Released

 May 02, 2025, 05:48:52 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe (Modern) Released (Started by DeluxeGamer705 September 27, 2024, 06:51:04 pm
 Board: Your Releases, 1.0+

After like 9 million years, Deluxe has been updated to v1.2! ;D
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a throw.
- Revamped gameplay and combo system - Deluxe now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Deluxe forward a little.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Deluxe's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O.
his opponent.
- Rising Kick has been removed. I thought it's not that useful in my opinion, not to mention that the fact that Deluxe tends to float a bit 
like that can leave him vulnerable for no reason.
- Adjusted the A.I.
- Modified plenty of moves' command inputs to be consistent with the new button layout.
- The ninja-based attacks have been replaced with completely new attacks as I've changed Deluxe's weapon into the Neon Bat. List of attacks
changed:
 - Shuriken Toss - Eye Sphere
 - Teleport Drop - Bat Swing Up
 - Vertical Shuriken - Ground Slam
 - Katana Slash - Bat Swing
 - Elemental Shuriken - Elemental Eye
 - Katana Counter - Bat Counter
 - Falling Shurikens - Multi Eye Sphere
 - Charging Slash - Bat Beatdown
 - Giant Shuriken - Hard Slam
- Forward and backward dodges now show Deluxe dashing instead of teleporting.
- One intro has been replaced.
- Added a Hyper Combo Finish.
- Added a Guard Cancel.
- Replaced the hyper portrait with a completely new one.
    

Projectile Reflector that is also a melee attack

 April 26, 2025, 03:43:02 pm View in topic context
 Posted by DeluxeGamer705  in Projectile Reflector that is also a melee attack (Started by DeluxeGamer705 April 26, 2025, 03:43:02 pm
 Board: M.U.G.E.N Development Help

Hey guys, I'm having a bit of trouble with giving a character a projectile reflector that is also a melee attack. Now, I got the melee attack to work just fine without any issue, but the issue is the projectile reflector. When the character hits the reflector, it doesn't spawn the opponent's projectile. I'm trying to do it for 4 versions of the move (light, medium, hard, EX).

Here are the codes I'm using:

Helper that spawns the reflector
Code:
[State 1330, Helper]
type = Helper
trigger1 = animelem = 6
helpertype = normal
ID = 1302
pos = 0,0
postype = p1
stateno = 1302
helpertype = normal
name = "Reflect"
keyctrl = 0

Reflector's code
Code:
[Statedef 1302]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 0
ctrl = 0
anim = 1303

[State 1302, NotHitBy]
type = HitBy
trigger1 = 1
value = SCA,AP
time = -1

[State 1302, HitOverride]
type = HitOverride
trigger1 = !movehit
attr = SCA,NP,SP,HP
slot = 0
stateno = 1305
time = 1
forceair = 0

[State 1302, BindToParent]
type = BindToParent
trigger1 = 1
time = 5

[State 1302, DestroySelf]
type = DestroySelf
trigger1 = time = 33 (this bit is present to disappear when the character goes back to the standing animation)

Reflected projectile
Code:
[Statedef 1305]
type    = A
movetype= A
physics = N
velset = 0,0
ctrl = 0

[State 1305, VelSet]
type = VelSet
trigger1 = 1
x = -7

[State 1305, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA, AP
time = 1

[State 1305, 0]
type = PosAdd
trigger1 = Time = 0
x = -20

[State 1305, 1]
type = Turn
trigger1 = Time = 0

[State 1305, 3]
type = HitDef
trigger1 = parent,stateno = [1300,1330]
trigger1 = time = 0
attr = A, SP
damage    = 15,1
animtype  = Medium
guardflag = MA
pausetime = 5,5
sparkno = S8054
sparkxy = 0, 0
hitsound   = S1,3
guardsound = S2,0
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -4,-3
airguard.velocity = -4,-3
air.type = Low
air.velocity = -4,-3
air.juggle = 1
air.fall = 1
affectteam = F

[State 1305, DestroySelf]
type = DestroySelf
trigger1 = frontedgedist < -29
trigger2 = movecontact = 1

What I mainly want with the reflected projectile is to be the exact same one that is used by the owner.

EDIT: Ok, I got it working. I've changed the HitOverride into ReversalDef, and I included the "anim" bit. Oh, and the hitbox for the ReversalDef.
    

Miru by DeluxeGamer705 - Released

 April 24, 2025, 10:21:22 am View in topic context
 Posted by DeluxeGamer705  in Miru by DeluxeGamer705 - Released (Started by DeluxeGamer705 April 24, 2025, 10:21:22 am
 Board: Your Releases, 1.0+

Yes, a Pac-Man character... that's not Pac-Man! Pretty much several people wanted to see this finally, and now, here it is!

Miru



Screenshots:


Preview:


Gameplay-wise, she is a zoner that mostly focuses on using projectiles to make sure the opponent has a harder time approaching her. She also has Pac-Man as an assist that has two attacks (being a special and even a hyper!).

Get her here: https://sites.google.com/view/dxgsmugensite/characters

Found any bugs, errors, or oopsies? Send me your feedback and I'll update her when I have time!
    

Re: Deluxe's Character Workshop

 April 23, 2025, 04:18:32 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Final progress update for the following char:

Spoiler, click to toggle visibilty
    

Re: Deluxe's Character Workshop

 April 23, 2025, 10:33:24 am View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Following some feedback and suggestion from the beta showcase, I've implemented something more for Miru. Anyways, here's the progress! ;D

Spoiler, click to toggle visibilty
    

Re: Meeple by DeluxeGamer705 - Released

 April 22, 2025, 12:29:13 pm View in topic context
 Posted by DeluxeGamer705  in Meeple by DeluxeGamer705 - Released (Started by DeluxeGamer705 March 23, 2025, 01:47:11 pm
 Board: Your Releases, 1.0+

Almost a month has passed, and Meeple has been updated to v1.1!
Changelog:

- Fixed an issue where Meeple could be hit during the super jump and the dodges by the characters that activate the "Cheap Character Projectile and Throw Immunity".
- Made some sprites more accurate.
- Cheat Mode can no longer be spammed if the player gains enough Power and uses it when the effects are on-going.
    

Re: Character of the Month: March 2025 Voting

 April 21, 2025, 09:35:24 pm View in topic context
 Posted by DeluxeGamer705  in Character of the Month: March 2025 Voting (Started by Lyrica April 21, 2025, 08:19:06 pm
 Board: Contributions of the Month

Voted for Pencil and The Animaniacs.
    

Re: Deluxe's Character Workshop

 April 20, 2025, 01:00:20 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

More progress! :)

Spoiler, click to toggle visibilty
    

Re: Deluxe's Character Workshop

 April 20, 2025, 09:15:03 am View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Some progress.

Spoiler, click to toggle visibilty