YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

******
Basara Lapis is Offline
Contact Basara Lapis:

Basara Lapis

MFG Network Member

Messages by Basara Lapis

    

Re: M.U.G.E.N Screenshots V3

 June 22, 2024, 06:12:43 am View in topic context
 Posted by Basara Lapis  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Ninja vs. Samurai (in a twisted way)
    

Re: Basara's WIP thread (Coming back to my normal projects)

 June 22, 2024, 06:10:11 am View in topic context
 Posted by Basara Lapis  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects


As I said before, I continue making Street Master chars for MUGEN, I did 3 and now I'm making the 4th with Ninja (aka Geki), I got all basics and palettes done and making punches, kicks and specials. I hope to get it during this weekend or maybe next week. Also I added the three chars as part of my WIP list (Ninja, Gen and Bison), I hope to show the last 2 sooner or later, as well reworking on the Lifebars thread and make finally those lifebars :P
    

Re: Projectile that goes up and fall, aplying this physics to a proj. instead helper

 June 18, 2024, 05:56:06 pm View in topic context

Well, there're already 2 ways to get that effect:
  • First is effectively with Projectile, where "velocity = X,-X" and you can add the line "accel = 0,.4" which is like VelAdd for gravity, so you can make that effect in your projectile. But it dissapears when touches the ground or when you hit an enemy with it, it's very basic but can helps you if you want something easier
  • The other is effectively with a Helper, but you've to treat it just like the character, so if you want that effect, you must to put the Statedef in A and then apply VelAdd so it can land to the ground. Here're more ways to interact when the "projectile" touches the ground, like makes an explosion when touches the ground, or bounces, or any other effect you want to make. Don't forget to add the sctrl HitOverride and HitBy to make it only counter with another projectiles
Also, about "spinning" in the air, don't get it well what do you want, since you can make it spin in the very same anim (by making anim in AIR spin or add the sprites spinning into an anim), but this is the way you can do it easily
    

Re: Rise of the Robots for MUGEN: Cyborg released, Cadavelico's Military updated

 June 13, 2024, 07:29:06 pm View in topic context

Thanks, glad you like them ;D
I would like to, but there's not much ripped stuff from the game (and only the first game, there's nothing about Rise 2) so I can't make much of it. Maybe is someone else could rip more content from the game in any of its ports I could do something...
Spoiler, click to toggle visibilty
    

Re: Basara's WIP thread (Coming back to my normal projects)

 June 12, 2024, 05:59:55 am View in topic context
 Posted by Basara Lapis  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects

OK, I hope you liked my unexpected double release, now I'm working on Ninja from Street Master, my next release :nuttrox: I'll be posting some shots these days, but by now he's in process to ensemble his SFF, I already got the sprites now ;)
    

Rise of the Robots for MUGEN: Cyborg released, Cadavelico's Military updated

 June 12, 2024, 05:06:34 am View in topic context


Yeah, this is unexpected, but I'm very proud to give you more than one but a double release, one made by me and the another is an edit of an existing and forgotten char, so forgotten as this series that mostly have stages for MUGEN... until now. Let me show you:


1. Cyborg
The protagonist of the series (yes, there're 2 games of this), an anthropomorphic robot with organic parts mixed with mechanical parts that makes him unaffected to the EGO virus that went other robots berserk, with the mission of defeat the other robots and stop Supervisor from killing humanity. The only character from this game who has ripped sprites, in this case from the SNES version, since it's smaller than other ports or the original PC version I've to scale him 1.2X to make him the same size than normal fighters. He has all his moves from the game (which are just 2) plus a lot of new stuff like more punches and kicks, throws and even a super.
Spoiler: Screenshots (click to see content)


2. Military
One of the robots under the control of Supervisor and the EGO virus, a robotic weapon made for mililar uses that also went berserk as the rest of the robots of the game and it's the fourth robot Cyborg has to fight in the Arcade mode. This was the only character from this game made by Cadavelico and the main inspiration for Cyborg, but different from this one, his sprites were ripped from Sega Genesis/Mega Drive version by the same Cadavelico. Here I just made some minor changes, like new portraits, more palettes, fixes on AIR, CNS and CMD, and also I gave him throws as Cyborg.
Spoiler: Screenshots (click to see content)

Both chars have a simplistic gameplay and no FX (the game hasn't it either), but anyway they play A LOT better than the source, so they're enjoyable and easier to use and play. I hope in the future to make more chars from this game, and even maybe from the sequel (Rise 2: Resurrection, which there're nothing on the net, nor sprites/sounds ripped nor MUGEN content of anything), who knows... depends of how much stuff ripped are out there or if I should do the job XD

Lethal Engineering, Merciless Combat (not including music by Brian May this time)
Chars -> Classics -> Rise of the Robots series
    

Re: B-kun's thread: Just old requests

 June 08, 2024, 05:09:17 pm View in topic context
 Posted by Basara Lapis  in B-kun's thread: Just old requests (Started by Basara Lapis April 23, 2010, 09:04:30 pm
 Board: Requests

Got it, thanks a lot ;D

Well, nothing new by now, but if you got some of the ones on my list, like the old Megaman chars or others like Pocket Kazuki or the other chars by Mugenmonkey, you can necro my thread to post links. Thanks in advance :)
    

Re: How to make opponent bounce after hitting with jump (neutral) like in MK9?

 June 07, 2024, 08:06:03 pm View in topic context

"ground.type = Trip" is only for sweep moves like Slide and in general for Crouch Strong Kick only, you can't make them bounce with that, rarely can do it. Instead use "ground.type = High" since the punch comes from above, use "ground.velocity = 0,-10" and "fall = 1" to make enemy bounce. Also, add "fall.yvelocity = -8" to make it bounce higher (the omitted/standard value is -4.5)
    

Re: My Okizeme Taunt option doesn't work consistently, what's wrong with its code?

 June 07, 2024, 07:49:21 pm View in topic context

hitflag = FD                    ;Flags of conditions that move can hit
Have you tried "hitflag = D+"?? D is only for liedown state and + is for being hit when the enemy is in a gethit state (like 5100s) so then you get sure that if the enemy is down, you can hit it with the taunt. Also, just to be sure, add "fall = 1" to the Hitdef so you can be sure the enemy will got down when you hit with this
    

Re: system.def: how to resize bg element?

 June 07, 2024, 07:39:29 pm View in topic context
 Posted by Basara Lapis  in system.def: how to resize bg element? (Started by primordialgunna June 04, 2024, 11:27:02 am
 Board: M.U.G.E.N Development Help

You can't resize bg and screenpack sprites with code, afaik.
Indeed, you've to resize it with your image editor and later readd it to the SFF. Try to do it with the same palette the SFF has so you don't have problems with readding the image later
    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 07, 2024, 07:28:26 pm View in topic context
 Posted by Basara Lapis  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does a version of Storm (X-Men) in Pots style exist? I've searched the whole internet and haven't found anything even close to a CvS Storm, maybe there's a hidden one somewhere, does anyone know about it?
She doesn't exist. In fact, there's none X-Men character made in that style, the closest you can get are Warusaki3's (CVS2-style) or Infinite's chars are kind of closer to POTS-style, but nothing about even X-Men chars yet

i need this chars.thanks
Docrates from Saint Seiya: https://drive.google.com/file/d/1LWETsAh77PuWpIe64J4fFVbdvgXkIpVU/view?usp=drive_link

Oddly spefic question, did 119-way actually create a Kusanagi character? The evil Kyo clone from KoF 2002 speficially.
I was also very interested if there was a custom playstyle Syo Kirishima anywhere?
No, AFAIK 119way didn't make Kusanagi yet, nor from 2002 or 2003. About Syo, he IS a custom character per se, so any gameplay qualifies, but I can recommend 2 of them: by Lash (Syo LV3) and by Clayton (Syo Flames). Also, there's a "CVS" version by Ahuron & Dampir
    

Re: a question, is there ikemen go screenpack 960x720 resolution ?

 June 07, 2024, 07:35:32 am View in topic context
 Posted by Basara Lapis  in a question, is there ikemen go screenpack 960x720 resolution ? (Started by kamui 2.0 June 02, 2024, 05:35:41 pm
 Board: M.U.G.E.N Discussion

In general it's a weird and very unknown setting, usually most of creators goes to 800x600 (4:3) and then they jump into 1280x720 (3:1), but in my case it's the first time I read or heard about 960x720, which I assume it's a 4:3 like 800x600.

Personally, I don't think you can find a screenpack or lifebars with that resolution, neither in MUGEN nor IKEMEN. The best option is to adapt a 800x600 one and convert it manually into 960x720, or just abandon that idea and keep with 800x600. I hope someone else can help you with this
    

Re: Character of the Month: May 2024 Nominations

 June 07, 2024, 01:00:39 am View in topic context
 Posted by Basara Lapis  in Character of the Month: May 2024 Nominations (Started by DeathScythe June 05, 2024, 03:26:37 am
 Board: M.U.G.E.N Discussion

NOMINEES
Color Cone by Sergio P
Terrance Bongo by Brergrsart
SF1 Ultimate Ryu bu Electro
Izayoi by TornilloOxidado
LB2 Iori Yagami by Soy Sauce
Sailor Mars by Million Miles
Enkidu by Vinnie
Jon Talbain by Gemeos dos Jogos
NES Mario by Basara-kun
SFV Kage by Mr. I and Violin Ken

CANDIDATES
Risky Boots by FourthRhyme - 1
Yazawanainn by GTFoxN6Y - 1
Marx Soul by Taizou - 1
Mokorugal by Viola - 1
AI Dr. Mario by Lillies' MADs - 2
Kurit.Blood by Bentu - 1

10/20 ready
    

Re: Character of the Month: May 2024 Nominations

 June 06, 2024, 04:08:05 am View in topic context
 Posted by Basara Lapis  in Character of the Month: May 2024 Nominations (Started by DeathScythe June 05, 2024, 03:26:37 am
 Board: M.U.G.E.N Discussion

NOMINEES
Color Cone by Sergio P
Terrance Bongo by Brergrsart
SF1 Ultimate Ryu bu Electro
Izayoi by TornilloOxidado
LB2 Iori Yagami by Soy Sauce
Sailor Mars by Million Miles
Enkidu by Vinnie
Jon Talbain by Gemeos dos Jogos
NES Mario by Basara-kun

CANDIDATES
SFV Kage by Mr. I and Violin Ken - 2
Risky Boots by FourthRhyme - 1
Yazawanainn by GTFoxN6Y - 1

9/20 ready
    

Re: ClayFighter comes to MUGEN!! (T-Hoppy's first preview!!)

 June 05, 2024, 05:46:48 pm View in topic context
 Posted by Basara Lapis  in ClayFighter comes to MUGEN!! (T-Hoppy's first preview!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

FIRST PREVIEW OF T-HOPPY RELEASED!! :bbjugoi:
Oh yeah, the hypervitamined and recyborged bunny of ClayFighter is back in action for MUGEN with his first preview, with all basics ready, all his poses, all his punches and kicks and even 2 standards moves added: Launcher and Overhead Attack. Only I've to adjust some times in poses and add some more voices.

Now working on all his arsenal: his specials, supers, the whole combo system and his claytalities, I hope to get him ready soon for an eventual release, but also I'll continue advancing in my other chars, with Slyck probably be the next to be made after T-Hoppy and lefting Klaymen (converting Skullmonkeys sprites into The Neverhood format via AI) and HoboCop (trying to play the CFX prototype to get better his gethits and normal moves) mostly for the end of the year, so wait for them :truestory:
    

Re: Character of the Month: May 2024 Nominations

 June 05, 2024, 05:37:06 pm View in topic context
 Posted by Basara Lapis  in Character of the Month: May 2024 Nominations (Started by DeathScythe June 05, 2024, 03:26:37 am
 Board: M.U.G.E.N Discussion

NOMINEES
Color Cone by Sergio P
Terrance Bongo by Brergrsart
SF1 Ultimate Ryu bu Electro
Izayoi by TornilloOxidado
LB2 Iori Yagami by Soy Sauce

CANDIDATES
Enkidu by Vinnie - 2
Sailor Mars by Million Miles - 2
NES Mario by Basara-kun - 1
SFV Kage by Mr. I and Violin Ken - 2
Risky Boots by FourthRhyme - 1
Jon Talbain by Gemeos dos Jogos - 1

5/20 ready
    

Re: Character of the Month: May 2024 Nominations

 June 05, 2024, 05:03:51 am View in topic context
 Posted by Basara Lapis  in Character of the Month: May 2024 Nominations (Started by DeathScythe June 05, 2024, 03:26:37 am
 Board: M.U.G.E.N Discussion

NES Mario by Basara-kun - 1
LB2 Iori Yagami by Soy Sauce - 1
SF1 Ultimate Ryu bu Electro - 1
SFV Kage by Mr. I and Violin Ken - 1
    

Re: Character of the Month: April 2024 Voting

 June 05, 2024, 04:59:48 am View in topic context
 Posted by Basara Lapis  in Character of the Month: April 2024 Voting (Started by DeathScythe May 19, 2024, 05:03:23 pm
 Board: Contributions of the Month

Congrats Vinnie, good deserved ;)

Also, WHOA 9 VOTES FOR CHUN-LI!! :msurprised: I didn't expect that, thanks a lot for your votes, I feel like a winner ;D
    

Re: How much it cost to commission someone to edit a MVC character into CVS style?

 May 14, 2024, 05:27:38 pm View in topic context
 Posted by Basara Lapis  in How much it cost to commission someone to edit a MVC character into CVS style? (Started by YukitoHirai680 May 11, 2024, 10:54:36 pm
 Board: Graphics

About coding, what AlexSin said, much of the actual MvC-to-CvS were untouched sprites with changed FX and gameplay, so if you want help in that case, look up into Development Help.

Now, about sprites, you should base on SNK chars converted into Capcom style (and in Capcom side, only the new ones like Ryu, Ken, Chun-li, M.Bison and Akuma) and see the type of shading and proportions they have, which are different from MvC that follows SFA series and pre-MvC games (XCOTA, MSH and the first 2 vs. before MvC1).

About your suggestions, Leon Kennedy is OK since it was edited from CvS Kyo as base, but in the case of Jill and Hayato that were made for MvC2, the first thing is to resize them manually into 3:2 (not via MUGEN Data section but in an image editor) and then remake the shading to make them more as in CvS. Try to study the sprites and see how you can edit to make more CvS and less MvC ;)
    

Re: ClayFighter comes to MUGEN!! (Slyck joins to the battle!!)

 May 14, 2024, 05:15:04 pm View in topic context
 Posted by Basara Lapis  in ClayFighter comes to MUGEN!! (T-Hoppy's first preview!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

OK, I've come back to ClayFighter chars, we're close to midyear and I still don't deliver any new char, so I'm gonna work on one of these 4 (apart of maybe some update of my other non-CF chars). So, once again to interact you, I made a poll so I can see if we can get same results and you know which one would be my next CF char ;)