YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
MatreroG is Offline
Contact MatreroG:

MatreroG

Contributor

Messages by MatreroG

    

Ancient Gears Stage 1.1 & 1.0

 September 20, 2024, 06:11:14 pm View in topic context
 Posted by MatreroG  in Ancient Gears Stage 1.1 & 1.0  (Started by MatreroG September 20, 2024, 06:11:14 pm
 Board: Your Releases, 1.0+

    

Re: MatreroG's Stages W.I.P. Concepts

 September 06, 2024, 07:25:58 pm View in topic context
 Posted by MatreroG  in MatreroG's Stages W.I.P. Concepts (Started by MatreroG April 17, 2021, 02:59:14 am
 Board: Sprite Projects

A preview only for hardcore DC fans.
Navs was building the Noonan's Bar and Countgate helped with the Section 8 cameos. I only made minor graphic tweaks and taking care of the stage code.
The stage is not finished yet.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Year 2 announced!)

 August 22, 2024, 03:41:58 pm View in topic context
 Posted by MatreroG  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Year 2 announced!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games

That trailer is full of references to the golden era of fighting games.

I think they should have used his ark/City of the Wolves design as the default rather than making it his 2nd costume, but that's just me
I think it's fine the way they teased it. But it seems that they give equal importance to both outfits because each one has a different intro animation, apparently being the only char on the roster with that detail.

I'm liking the stage, though I kinda wish Slash was on the guitar and not Two P.
...
:dio: I regret the same detail... but there must be some copyright problem with the name Slash.
    

Re: Warrior's Peak Stage 1.1 & 1.0

 August 16, 2024, 07:13:26 pm View in topic context
 Posted by MatreroG  in  Warrior's Peak Stage 1.1 & 1.0 (Started by MatreroG August 10, 2024, 10:11:17 pm
 Board: Your Releases, 1.0+

    

Re: FeLo's Horror Circus

 August 16, 2024, 07:05:07 pm View in topic context
 Posted by MatreroG  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

    

Re: Mortal Kombat 1 (2023)

 August 16, 2024, 06:59:28 pm View in topic context
 Posted by MatreroG  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

There is already a Lady Cyrax gameplay showcase. I admit that it looks quite interesting and very agile for aerial combos despite everything else.
    

Re: Aensland Castle Stage

 August 16, 2024, 06:47:53 pm View in topic context
 Posted by MatreroG  in Aensland Castle Stage (Started by Toni August 15, 2024, 05:30:59 am
 Board: Your Releases, 1.0+

Wow this is a solid demake. The work with the sprites is very good and the deltas are on point.

That single image doesn't do this cool release justice, so here are a couple more spoiling other details:
Spoiler, click to toggle visibilty

Again, nice job, pal  :thumbsup:
    

Warrior's Peak Stage 1.1 & 1.0

 August 10, 2024, 10:11:17 pm View in topic context
 Posted by MatreroG  in  Warrior's Peak Stage 1.1 & 1.0 (Started by MatreroG August 10, 2024, 10:11:17 pm
 Board: Your Releases, 1.0+

    

Re: Ash released, Iori, Ryu, Gouki and Akira updated (10/08/2024)

 August 10, 2024, 09:53:59 pm View in topic context
 Posted by MatreroG  in Ash, Iori, Ryu, Gouki and Akira updated (13/08/2024) (Started by KarmaCharmeleon August 10, 2024, 12:01:08 am
 Board: Your Releases, 1.0+

Nice, looks like another hit. Well done Karma, and company. :thumbsup:
    

Re: CVSNB SPRITE work AND Illustrations 2024

 July 14, 2024, 10:09:16 pm View in topic context
 Posted by MatreroG  in CVSNB SPRITE work AND Illustrations 2024 (Started by C.v.s The Abstract May 25, 2024, 03:36:42 pm
 Board: Graphics

Yep, sorry about that, I confused the games with each other.
Likewise, the sprites you dropped lately are very good.
    

Re: Some more stages, I guess (27?)

 July 14, 2024, 03:29:26 pm View in topic context
 Posted by MatreroG  in Some more stages, I guess (27?) (Started by N. July 05, 2024, 08:08:37 pm
 Board: Your Releases, 1.0+

Oh, a massive package of Castlevania stages but I'll take the Violent Storm one. Thanks.
    

Re: Blissgate released (6/28/2024)

 July 14, 2024, 03:19:39 pm View in topic context
 Posted by MatreroG  in Blissgate released (6/28/2024) (Started by Amanojaku June 23, 2024, 05:17:48 am
 Board: Your Releases, 1.0+

Groovy concept  :afro:
    

Re: Kame House JUS (Day, Night, Sunset) 3D Illusion Parallax

 July 14, 2024, 03:12:53 pm View in topic context
 Posted by MatreroG  in Kame House JUS (Day, Night, Sunset) 3D Illusion Parallax (Started by Vogel June 10, 2024, 08:16:16 am
 Board: Your Releases, 1.0+

I already commented on this in another forum so I'm just going to say that the stage and its variables are very nice.
    

Re: KOF All Stars Space Fortress

 July 14, 2024, 02:45:08 pm View in topic context
 Posted by MatreroG  in KOF All Stars Space Fortress (Started by King ツ July 13, 2024, 10:20:50 am
 Board: IKEMEN Releases

It becomes difficult to appreciate a new stage when the video screen is constantly covered by char effects.
    

Re: CVSNB SPRITE work AND Illustrations 2024

 July 14, 2024, 02:41:57 pm View in topic context
 Posted by MatreroG  in CVSNB SPRITE work AND Illustrations 2024 (Started by C.v.s The Abstract May 25, 2024, 03:36:42 pm
 Board: Graphics

I was following some news on X/Twitter about the Blazing Strike project and all I can say is that it looks cool. The design, characterization and pixel art of the chars is really interesting. And the preview of that jungle stone temple is pure fire.

Congrats on the work in progress. :thumbsup:
    

Re: Samus Beyond - Final Release

 July 14, 2024, 02:28:48 pm View in topic context
 Posted by MatreroG  in Samus Beyond - Final Release (Started by Varia31 July 14, 2024, 06:06:34 am
 Board: Your Releases, 1.0+

Nicely done.
    

Re: Zone Cop HQ Stage Release

 July 14, 2024, 02:12:18 pm View in topic context
 Posted by MatreroG  in Zone Cop HQ Stage Release (Started by SonicSkills July 14, 2024, 10:40:55 am
 Board: Your Releases, 1.0+

Nice release.

A while ago I tried the same conversion from Zone Cop HQ background to MUGEN because I preferred to have a layered option file. I contacted the creator/editor but got no response so I gave up.

Either way you did a solid job here. Thanks. :thumbsup:
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 June 20, 2024, 03:48:08 pm View in topic context
 Posted by MatreroG  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

Oh boy, you're on a beautiful hit streak.
    

Re: I am making my own indie game.

 June 20, 2024, 03:37:26 pm View in topic context
 Posted by MatreroG  in I am making my own indie game. (Started by RedDragonCats17 June 18, 2024, 06:06:16 am
 Board: Gaming

It is always nice to see new game projects and even more so when they are personal and original concepts. I think the important thing in these cases is to be as constant as possible and move slowly.
By the way, these sprites look promising.  :thumbsup:
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 June 17, 2024, 03:58:18 pm View in topic context
 Posted by MatreroG  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

I join the previous compliments. Aside a few small details, these portraits look legit compared to the original art!
Spoiler, click to toggle visibilty
Just awesome.