YesNoOk
avatar

Dante & vergil by Bugya in MvC style? (Read 12085 times)

Started by ShinLucho, October 17, 2012, 12:48:22 am
Dante & vergil by Bugya in MvC style?
#1  October 17, 2012, 12:48:22 am
  • avatar
  • *
I am making my Marvel vs. Capcom mugen, for now I want to include 60 chars (24 marvel, 24 capcom, 12 from other games) all these chars will be edits, and within these 60 chars are dante and vergil made by bugya, the problem is that the sprites are not similar to MVC and are a bit rare compared with chars that have this style, so I opened this thread to see what their opinions.



pros

  • they are dante and vergil!

cons

  • the sprites aren't mvc style
  • since the chars are 4 buttons, I have to repeat some attacks and possibly look bad
  • chars will be made without permission and with codes from others chars

sorry for my english, I hope your opinions
Re: Dante & vergil by Bugya in MvC style?
#2  October 17, 2012, 02:54:04 am
  • ****
    • USA
If it's Marvel vs Capcom, why are you going to add 12 guest characters?
Re: Dante & vergil by Bugya in MvC style?
#3  October 17, 2012, 02:58:08 am
  • ******
  • tired
    • Skype - Istillhasnoname
Because Smash Bros. Brawl had Sonic and Snake? I dunno.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Dante & vergil by Bugya in MvC style?
#4  October 17, 2012, 03:01:33 am
  • *****
  • The Only Easy Day was Yesterday
    • USA
    • www.facebook.com/truemicah
Your pros and cons make no sense.
It doesn't matter if there sprites aren't MvC.
In the end, the coding is what matters and what will determine if your char is fun/good to use.  Also, why would you need to duplicate their attacks to make a six button character?  Couldn't you just simply create your own attacks from scratch...?
Re: Dante & vergil by Bugya in MvC style?
#5  October 17, 2012, 03:02:37 am
  • ******
  • tired
    • Skype - Istillhasnoname
I think he meant reusing sprites and animations.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Dante & vergil by Bugya in MvC style?
#6  October 17, 2012, 03:14:04 am
  • *****
  • The Only Easy Day was Yesterday
    • USA
    • www.facebook.com/truemicah
Well even then, I still don't see how that's an issue.  Dante and Vergil both have a ton of sprites. 
Reusing a few frames to create a whole new attack shouldn't be a issue.
Re: Dante & vergil by Bugya in MvC style?
#7  October 17, 2012, 03:16:58 am
  • ******
  • tired
    • Skype - Istillhasnoname
Wait a minute, MvC overall (if I'm not mistaken) is a 4-button game. Now I'm confused.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Dante & vergil by Bugya in MvC style?
#8  October 17, 2012, 03:19:58 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
MvC is in no way a 4 button game

Xmen: Cota = 6 buttons
MSH = 6 buttons
XmvSF = 6 buttons
MSHvSF = 6 buttons
MvC = 6 buttons
MvC2 = 4 buttons (where combos let you into the mediums)

MvC2 is bastardized for the 4 button controller so the medium was rolled into the light. Tapping light>light would get you a light>medium combo.

MvC in general is not 4 buttons though. And this should be in idea engineering which is where i'm going to move it now.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Dante & vergil by Bugya in MvC style?
#9  October 17, 2012, 03:22:00 am
  • ******
  • tired
    • Skype - Istillhasnoname
Thanks for correcting me on that.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Dante & vergil by Bugya in MvC style?
#10  October 17, 2012, 03:44:33 am
  • avatar
  • ******
  • Palette God? Champion? AntiChrist? Something.
  • I AM THE KING OF PALETTES!!
    • USA
MvC is in no way a 4 button game

Xmen: Cota = 6 buttons
MSH = 6 buttons
XmvSF = 6 buttons
MSHvSF = 6 buttons
MvC = 6 buttons
MvC2 = 4 buttons (where combos let you into the mediums)

MvC2 is bastardized for the 4 button controller so the medium was rolled into the light. Tapping light>light would get you a light>medium combo.

MvC in general is not 4 buttons though. And this should be in idea engineering which is where i'm going to move it now.

MVC3 has three attack buttons and the S button.  That's four buttons.
Re: Dante & vergil by Bugya in MvC style?
#11  October 17, 2012, 04:43:53 am
  • avatar
  • *
thanks cyanide for move the thread

If it's Marvel vs Capcom, why are you going to add 12 guest characters?

Because I like more characters out of marvel & capcom and I like the gameplay.

Because Smash Bros. Brawl had Sonic and Snake? I dunno.

sonic no, snake yes jeje

Your pros and cons make no sense.
It doesn't matter if there sprites aren't MvC.
In the end, the coding is what matters and what will determine if your char is fun/good to use.  Also, why would you need to duplicate their attacks to make a six button character?  Couldn't you just simply create your own attacks from scratch...?

yeah, the pros and cons are stupids
I have to duplicate the attacks, for example the crunchs moves to fill the 6 buttons. About the sprites, someone don't like mix the sprites in a mugen, that's one reason why I opened this topic

Well even then, I still don't see how that's an issue.  Dante and Vergil both have a ton of sprites. 
Reusing a few frames to create a whole new attack shouldn't be a issue.

they have a lot of sprites, but not everyone are necesary, maybe i can delete some frames but I really suck making sprites.

Wait a minute, MvC overall (if I'm not mistaken) is a 4-button game. Now I'm confused.

well I forgot the 1 in MvC, I don't like the mvc2 gameplay and fxs, about mvc3 I didn't played it.
Last Edit: October 17, 2012, 04:47:06 am by kainlucho
Re: Dante & vergil by Bugya in MvC style?
#12  October 17, 2012, 08:13:51 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
MvC is in no way a 4 button game

Xmen: Cota = 6 buttons
MSH = 6 buttons
XmvSF = 6 buttons
MSHvSF = 6 buttons
MvC = 6 buttons
MvC2 = 4 buttons (where combos let you into the mediums)

MvC2 is bastardized for the 4 button controller so the medium was rolled into the light. Tapping light>light would get you a light>medium combo.

MvC in general is not 4 buttons though. And this should be in idea engineering which is where i'm going to move it now.

MVC3 has three attack buttons and the S button.  That's four buttons.
So, still outnumbered by 6 button games then =P

Also i have not played MvC3 and cannot comment.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Dante & vergil by Bugya in MvC style?
#13  October 17, 2012, 07:19:02 pm
  • avatar
  • *
something like this would be the crouching attacks

light punch
Spoiler, click to toggle visibilty

medium punch
Spoiler, click to toggle visibilty

hard punch
Spoiler, click to toggle visibilty

light kick (deleting some sprites I think it will look good)
Spoiler, click to toggle visibilty

medium kick
Spoiler, click to toggle visibilty

hard kick
Spoiler, click to toggle visibilty

I do not like the idea of ​​having 2 launchers with similar command, perhaps the hard kick will be a normal attack but it will look some strange.

other details are the bullets, in mvc 1 and 2 i never see one but in mvc 3 the bullets have graphics, in the deadpool edit I use invisible projectile with high speed, which method would I use?
Re: Dante & vergil by Bugya in MvC style?
#14  October 17, 2012, 10:18:38 pm
  • ******
  • tired
    • Skype - Istillhasnoname
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Dante & vergil by Bugya in MvC style?
#15  October 18, 2012, 12:35:00 am
  • avatar
  • ******
  • Palette God? Champion? AntiChrist? Something.
  • I AM THE KING OF PALETTES!!
    • USA
If you're trying for the MVC3 moveset you will not be able to do that, because Bugya's Dante is missing several sprites for moves with Agni and Rudra, Nevan, Kalina Anne, etc.  Vergil might be doable though.
Re: Dante & vergil by Bugya in MvC style?
#16  October 18, 2012, 12:42:40 am
  • avatar
  • *****
  • Are you ready?
    • USA
and bugya's dante has a palette swap when he does his attack stance, don't forget that
Re: Dante & vergil by Bugya in MvC style?
#17  October 18, 2012, 01:06:10 am
  • ****
  • PSN&Steam: ViBeZ8282/Le-Fiction
    • USA
    • vonthegreat653@hotmail.com
there's already a UMvC3 Vergil want a download link?
Re: Dante & vergil by Bugya in MvC style?
#18  October 18, 2012, 01:19:57 am
  • *****
  • The Only Easy Day was Yesterday
    • USA
    • www.facebook.com/truemicah
This isn't a request.
You may want to read before you post.
Re: Dante & vergil by Bugya in MvC style?
#19  October 18, 2012, 02:30:37 am
  • ****
  • PSN&Steam: ViBeZ8282/Le-Fiction
    • USA
    • vonthegreat653@hotmail.com
its better then editing by himself plz dont say that I try to help some guys dont get mad

DW

Re: Dante & vergil by Bugya in MvC style?
#20  October 18, 2012, 03:45:12 am
  • *****
    • USA
    • www.trinitymugen.net

  • Online
Maybe you'd be better off just going with a 4 button layout, due to lack of anim variants needed for a 6 button layout. Though, I can understand if you just like the 6 button layout better. I myself prefer the 6 button scheme of the early VS series installments. Does Dante not have any other low anims that could suffice for a low HK? Because doing a uppercut would feel/looks quite weird. The only people that can get away with doing mismatched attack for buttons are Kim and Balrog(boxer). :P