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Ingrid by DeathScythe (Read 11011 times)

Started by Rhythmholic, December 18, 2022, 06:41:46 am
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Ingrid by DeathScythe
#1  December 18, 2022, 06:41:46 am
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Hi. I want to share my personal edit of Ingrid.
I've been making this changes over a long time that maybe I forget some of them.

Changelog:
Spoiler, click to toggle visibilty

About move details and credits are in the file "ReadMe (New)".
I hope you enjoy :)

https://www.mediafire.com/file/ow9j935hnpzpfku/Ingrid.zip/file
Last Edit: December 26, 2022, 05:32:14 am by Rness
Re: Ingrid by DeathScythe
#2  December 18, 2022, 07:58:29 am
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Hi. I want to share my personal edit of Ingrid.
I've been making this changes during a long time that maybe I forget some of them.

Changelog:
Spoiler, click to toggle visibilty

About move details and credits are in the new file "ReadMe (New)".
I put all my effort on this. I hope you enjoy :)

https://www.mediafire.com/file/ow9j935hnpzpfku/Ingrid.zip/file

Nice edit, it must be useful for me.
Re: Ingrid by DeathScythe
#3  December 21, 2022, 05:09:10 pm
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Thank you. :)
Re: Ingrid by DeathScythe
#4  December 22, 2022, 12:06:14 am
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Ayyy, gonna test her when I get the time.
Are you willing to do more updates? Because I have a few things that I wanted to implement on her, but since I'm not messing with MUGEN anymore maybe it interests you. :)
Re: Ingrid by DeathScythe
#5  December 22, 2022, 02:58:09 am
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Ayyy, gonna test her when I get the time.
Are you willing to do more updates? Because I have a few things that I wanted to implement on her, but since I'm not messing with MUGEN anymore maybe it interests you. :)

 Yeah, sure. Maybe wait for some feedback but I'd like to check it out.
Re: Ingrid by DeathScythe
#6  December 22, 2022, 03:08:38 pm
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I'll send you a PM with the details as soon as I get home. ;D
Re: Ingrid by DeathScythe
#7  December 23, 2022, 12:19:18 am
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  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.
Hi. I want to share my personal edit of Ingrid.
I've been making this changes over a long time that maybe I forget some of them.

About move details and credits are in the file "ReadMe (New)".
I hope you enjoy :)

https://www.mediafire.com/file/ow9j935hnpzpfku/Ingrid.zip/file

Seems pretty good, though having 8 variants of the counters seems way too excessive to me.
I think maybe having the Light & EX versions be the high ones (the EX version countering highs & lows & having faster startup) and the Medium & Heavy be the low variants (with the HP one having faster startup but worse recovery) would be better.

Also, Max Sun Drive seems kind of underwhelming in its current state, I would suggest maybe giving it an extra Flash Kick would help (like MAX Somersault Justice).
Re: Ingrid by DeathScythe
#8  December 24, 2022, 08:26:17 pm
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I'll send you a PM with the details as soon as I get home. ;D
Thank you very much, really appreciate it.

Seems pretty good, though having 8 variants of the counters seems way too excessive to me.
Hey, thanks. Uhm... 8 variants?. Actually there are 4 variants of counters. Sun Upper and Lower, respectively are the same for all buttons, and then the EX versions.

I think maybe having the Light & EX versions be the high ones (the EX version countering highs & lows & having faster startup) and the Medium & Heavy be the low variants (with the HP one having faster startup but worse recovery) would be better.
It has already a "faster startup", but since my English is broken instead I put "can counter quick attacks" in move details. I'm gonna change it right now.
 About worst recovery, non-ex versions had that, but for optimization reasons I used a single anim per two variants (EX && non-EX) because the only difference were the ticks in final frames.

Also, Max Sun Drive seems kind of underwhelming in its current state, I would suggest maybe giving it an extra Flash Kick would help (like MAX Somersault Justice).
I'd implemented it before since Sennou-room's Ingrid has it, but the result was not something good so I choose the waru's version. However I'll keep in mind your suggestion.
Last Edit: December 24, 2022, 09:18:19 pm by Rness
Re: Ingrid by DeathScythe
#9  December 26, 2022, 04:28:49 pm
  • ***
  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.

Seems pretty good, though having 8 variants of the counters seems way too excessive to me.
Hey, thanks. Uhm... 8 variants?. Actually there are 4 variants of counters. Sun Upper and Lower, respectively are the same for all buttons, and then the EX versions.

I think maybe having the Light & EX versions be the high ones (the EX version countering highs & lows & having faster startup) and the Medium & Heavy be the low variants (with the HP one having faster startup but worse recovery) would be better.
It has already a "faster startup", but since my English is broken instead I put "can counter quick attacks" in move details. I'm gonna change it right now.
 About worst recovery, non-ex versions had that, but for optimization reasons I used a single anim per two variants (EX && non-EX) because the only difference were the ticks in final frames.

Also, Max Sun Drive seems kind of underwhelming in its current state, I would suggest maybe giving it an extra Flash Kick would help (like MAX Somersault Justice).
I'd implemented it before since Sennou-room's Ingrid has it, but the result was not something good so I choose the waru's version. However I'll keep in mind your suggestion.

Ahh, ok. That sounds fair, though yeah, I think being able to do the move with pretty much all of the buttons is a little much, personally.
And thank you for keeping my suggestion in mind. ^w^
Re: Ingrid by DeathScythe
#10  December 27, 2022, 09:25:13 am
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I take some time to say I like this kind of initiative to upgrade an already great character into something even better.
Particularly when such edit is not an overpowered edit. :)
Best combination of both of your work, guys!

@Rness will you update other characters? Just asking.
Re: Ingrid by DeathScythe
#11  December 27, 2022, 06:11:43 pm
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Hey thanks, Ned :D

I have planned to update Tiffany soon, since I made some adjustments to her but I still have many things to finish.
Re: Ingrid by DeathScythe
#12  December 28, 2022, 01:40:51 am
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So I finally got the time to test her.

I really liked it, comparing to the original version she feels more polished and more diverse, I specially liked the AI. Feels like everything you changed was either needed (like in the case of the juggles) or a good addition, nothing too extravagant where it becomes a completely different character, and I appreciate it! ;D

Only thing I noticed (and this isn't even about her gameplay) is that the small portrait doesn't have the default palette in the select screen. It's no big deal, just something I noticed. :P