Geetings!!!!!!People of MFG. I bring you my version of SFV AKUMA. I hope to receive comments and feedback about this works. I hope you like it.Gameplay preview video.Features:Full edited sprites detailsColor separation/smart palette12 palettesFireball and power FX integred to the palette.Full arsenal of SFVFull moveset sprites based in the SFV versionRipped voices from SFVFun gameplayGood comboabilityCompetitive AILINK: https://www.mediafire.com/file/oddq9t1xa2cgvev/SFV_AKUMA+by+LESSARD.rar/fileEnjoy and have fun!!!!!!My NEW Youtube Channel: https://www.youtube.com/channel/UCzw8dk3HY9Is87-zldbB9hQ
LESSARD said, January 02, 2021, 01:34:11 amI hope to receive comments and feedback about this works.Here's some comments/feedback for you:- Kiai should not be able to hit OTG, especially since it doesn't in SFV.I don't believe Sekia Kuretsuha or Zanku Hadoken hit OTG in SFV, ether.- EX Specials give power back on it.- EX Gohadoken has no EX flash & costs no power.- Sekia Kuretsuha only does 1 hit in SFV, not 8.- Sekia Kuretsuha also knocks the opponent back in SFV,unlike in your Akuma, where it launches the opponent straight up.- Some of the sounds are far too loud.- The hitboxes on the normals are far too big.I do kind of like messing around with this Akuma,but it still needs a LOT of work/edits.
DauntlessMonk7 said, January 02, 2021, 03:55:40 amespecially since it doesn't in SFV.lessards characters aren't meant to be remotely source accurate. all of his characters have crazy combo-ability like that
Tay said, January 02, 2021, 05:41:38 amlessards characters aren't meant to be remotely source accurate. all of his characters have crazy combo-ability like thatPerhaps, but i still think said comboability is far too much for the character’s own good.Plus, as much as i enjoy seeing more custom variations for various characters,even a lot of those primarily "stick to the script" from the character's source material to a certain extent.
DauntlessMonk7 said, January 02, 2021, 03:55:40 ambut it still needs a LOT of work/edits.This is my opinion too.
Great work once again LESSARD!But there's an issue- When Akuma received low strong kick, his fall sprite appears twice.