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[ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (09/16/2024) (Read 256086 times)

Started by ZolidSone, July 28, 2022, 11:02:47 pm
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[ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (09/16/2024)
#1  July 28, 2022, 11:02:47 pm
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Latest Release: Shovel Knight P2



Direct Link for Shovel Knight P2: https://drive.google.com/file/d/1S_nuS9ZhO1bjURVzoToJlH6bdpbByeWA/view

Link to Google Drive for all Character Edits: https://drive.google.com/drive/folders/1-Flp85WS784HDO-Fl2WR6Va9thBmvh5L

Link to Google Drive for all Voice Patches (Check the txt on each rar to see which author are they for): https://drive.google.com/drive/folders/1Eopvujqi5mcfXadzsc7wkNdtZRL350Fa

Gunvolt and Shovel Knight P2 has been updated mostly to fix some recent overdue errors, added Ikemen Go movelists and compatibility with OHMSBY's Kiryu Coco. As for an update on my next 2 character edits, I have officially decided to announce that Herashi Nezayu is delayed indefinitely. This is due to me starting a full time job back in December of last year for 3 days each week, which gives me even less time to work on him and Angel Yuuki. His sprites require sprite editing and would take more time as I hoped for. I've also found out that his voice of the original private edit is Kyousuke Natsume from "Little Busters!". If I'm able to find voice rips from the visual novel, I will resume him in back in the future so I don't have to be stuck with limited resources. But fret not, I have come up with a replacement for him (See below).

Change Log:
Quote
Shovel Knight P2:
-Adjusted the layering of the treasure chest and item during his taunt.
-Fixed 2A's command where it can be chained consecutively resulting to an infinite.
-Fixed an error where the "Warning..." message flickering on the screen after character K.Oing an opponent.
-Added compatibility for OHMSBY's Kiryu Coco's "Next Meme!".
-Added Ikemen GO movelist courtesy of dreadedpotato.
-Added Tomoka Ball sprite courtesy of Mid117.

Gunvolt:
-5AAAAA is now changed to a 5AAAA Hit command normal where it has to connect successfully first and will perform the move automatically.
-Fixed 2A's command where it can be chained consecutively resulting to an infinite.
-Adjusted all throw animations where more than 1 frame had a red hitbox.
-Slight aesthetic adjustments to the NOY version of Volatic Thunder.
-Fixed an error where the "Warning..." message flickering on the screen after character K.Oing an opponent.
-Added compatibility for OHMSBY's Kiryu Coco's "Next Meme!".
-Added Ikemen GO movelist courtesy of dreadedpotato.
Spoiler: Up Next... (click to see content)

My checklist for the purpose of feedback:
Spoiler, click to toggle visibilty

Effect Specific:
Spoiler, click to toggle visibilty
I will still do detail and aesthetic feedback for the rest.
Last Edit: September 16, 2024, 03:44:28 pm by ZolidSone
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#2  July 29, 2022, 12:27:20 am
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I am glad older bbtag chars made by other authors are being updated
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#3  July 29, 2022, 01:13:26 am
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Your edition is very cool, do you intend to do more in the future?
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#4  July 29, 2022, 12:01:08 pm
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Your edition is very cool, do you intend to do more in the future?
You already know the answer to that question if you had seen the title on this thread and the description. However, will I do ones made by OHMSBY, Ichida and Resentone directly? The answer to that is a no as those 3 still does updates to them. Since there aren't many authors who made OHMSBY styled characters, that just leaves those made by k6666orochi.

But if I consider another one by k6666orochi again, I will let you know right now it's not going to be Bowser as OHMSBY is making his own currently and I rather make my own version of Mario than update his.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#5  July 30, 2022, 01:39:42 am
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Excellent edit, ZolidSone
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#6  July 30, 2022, 03:59:28 am
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Honest question: Will there be a possibility that you might make an OHMSBY edit of Squigly by Ryutaro?
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#7  July 30, 2022, 04:33:08 pm
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Last Edit: July 30, 2022, 06:31:03 pm by Uzuki Shimamura
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#8  August 02, 2022, 11:55:47 am
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A rahter nitpicky feedback, but I want to suggest changing your author's abbreviation (ZS) to something else, as that one was already commonly used by Zero-Sennin in the past (for most of his new releases from 2015 onwards). That would help to avoid any possible confusion.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#9  August 02, 2022, 02:03:42 pm
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Since the topic is getting popular, I just to let you guys know that I won't churn out edits quickly. If I'm not doing one, then I will most likely either be helping OHMSBY, Ichida or Resentone with their characters or trying to work on one of my own. I also make the small portraits for them as well (Except OHMSBY as he knows how to do them himself). I'll announce something when I make more progress to it.

Honest question: Will there be a possibility that you might make an OHMSBY edit of Squigly by Ryutaro?
Like bass30655, this thread is mostly focusing on characters that are OHMSBY style already like what RagingRowen does with PotS. So turning characters that aren't in the style originally is completely is out of the question.

His Astrasphere ignores damage scaling that he can deal 50% (or over) damage when i'm doing combo.
https://streamable.com/6bpkfc
I will try to fix it for the next update. Bear with me that it won't be right away as I really want to give him the Azure Striker Gunvolt 3 English voices as well. There's also something else I want to add, but I'm still trying to figure out the code to add it in.

Oh by the way, your edits of Taiga and Asuna are also contenders of possible edits. I honestly don't like how they are just sprite swaps, so maybe I'll consider one of them so they can play more like their original counterparts.

A rahter nitpicky feedback, but I want to suggest changing your author's abbreviation (ZS) to something else, as that one was already commonly used by Zero-Sennin in the past (for most of his new releases from 2015 onwards). That would help to avoid any possible confusion.
I don't see the sole purpose on why this needs to be done. I only changed the name to the folder and def file so I don't conflict with k6666orochi's original in case I need to test it on my main client and can be easily renamed. Plus, his file organization is not even the same as mine as his folders start with zs with the character name uncapitalized and no spaces. I always capitalize the name of the character first and name my folder with an underscore similar to what Sennou-Room does with his characters.

So unless there's a rule that author's abbreviations have to be trademarked, I will leave it as is. I will not change it for the sake of an inactive or retired author.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#10  August 06, 2022, 06:32:37 pm
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I'm anxious for testing. Love Gunvolt
To tell you the truth, I tried to make a POTS version of Gunvolt, but I ran into a lack of sprites.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#11  September 13, 2022, 04:53:00 am
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Gunvolt got a small update to fix a bug OHMSBY encountered on his characters and some things I missed as I just want to get it out of the way:
Quote
-Fixed an error where the Astral Heat conditions compare the Opponent's current health to the Player's Max Health rather than the Opponent's Max Health.
-Fixed 2A and 2B as they were unblockable in the air.
-Rearranged a palette and an animation that was misorganized in the respective files.
-Fixed a wrong sound clip playing on his Astral Heat Win animation.
-Readjusted Astrasphere's damage output.

If anyone noticed on the readme, I also decided to scape the idea of giving him Grand Strizer as an alternative for Luxcalibur when NOY conditions are met. So I removed all assets associated with the move. After looking at some of the footage of Azure Striker Gunvolt 3 since I don't have the game, I'm beginning to think some of his skills were removed in favor of Image Pulse. There might be a chance I may end just scraping the English dub voice as well as some voice clips for certain moves are missing in the sequel, but I'll still think about it.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#12  September 13, 2022, 12:12:38 pm
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Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#13  September 13, 2022, 01:02:39 pm
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One question: Why does Gunvolt parry? Does it happen in Blade Strangers?
No, because I just wanted to add PotS style influence to them. Since both styles can already do similar mechanics, having a parry wouldn't be too much of an overkill like Ichida's Guard Reject. I'm not going to add mechanics like Power Charge as it clashes with Ultra Burst or Zero Counter would be redundant if certain characters have the ability to counter already. I still trying to add super text when the opponent is defeated with a Distortion Drive or Exceed Accel, but I still trying to figure out the code. Any characters I plan to make will have the parry due to them being lo-res Capcom fighters.

I'm anxious for testing. Love Gunvolt
To tell you the truth, I tried to make a POTS version of Gunvolt, but I ran into a lack of sprites.
Late response, but hence one of the other reasons why I influenced my version into that style. You're right about that as he doesn't have enough to be a 6 button character.

Also since I didn't post an update on my last post, I decided to scrap Taiga as OHMSBY made a version with her regular outfit and Asuna as well as a special intro against her exists with his Kirito. He usually has special intros against his own characters, so the chance is very likely. This means my next edit will most likely be another one by k6666orochi.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#14  September 13, 2022, 09:02:24 pm
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One question: Why does Gunvolt parry? Does it happen in Blade Strangers?
No, because I just wanted to add PotS style influence to them. Since both styles can already do similar mechanics, having a parry wouldn't be too much of an overkill like Ichida's Guard Reject. I'm not going to add mechanics like Power Charge as it clashes with Ultra Burst or Zero Counter would be redundant if certain characters have the ability to counter already. I still trying to add super text when the opponent is defeated with a Distortion Drive or Exceed Accel, but I still trying to figure out the code. Any characters I plan to make will have the parry due to them being lo-res Capcom fighters.
Sounds fair, though I think it'd fit better if Gunvolt had ether Type Lumina shielding or Akatsuki's reflector.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#15  September 13, 2022, 09:48:55 pm
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Nice hope you tackle Blake, Weiss,or Neo cause I am sure they are in need of an update.
Last Edit: September 14, 2022, 02:42:23 am by Shadic12
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#16  September 14, 2022, 06:39:13 pm
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To my knowledge, If I'm remembering correctly, k6666orochi has made (that you could edit):
Noel
Weiss
Blake
Neo
Mario
Luigi
Bowser (his own version that's super cool)
Shovel Knight
Kyoko
Enkidu
And Sonic is in development before they retire.
Last Edit: September 15, 2022, 04:43:27 pm by TheBlindFurry
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#17  September 14, 2022, 09:55:29 pm
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I always like when you give feedback, man. Nice to see you branch out into the coding side of things
Last Edit: September 15, 2022, 11:08:47 am by xp41
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#18  September 15, 2022, 12:10:36 am
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To my knowledge, If I'm remembering correctly, k6666orochi has made (that you could edit):
Noel
Weiss
Blake
Neo
Mario
Luigi
Bowser (his own version that's super cool)
Shovel Knight
Kyoko
And Sonic is in development before they retire.
There’s also Enkidu as well.
I dunno what to put here for a signature.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#19  September 16, 2022, 08:00:41 pm
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Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (10/17/2022)
#20  October 17, 2022, 10:17:21 am
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Gunvolt has been updated mostly to fix an error while I was doing feedback for OHMSBY and Ichida's characters and a few more:
Quote
-Fixed an error where jA and jAA wouldn't cause knock down.
-Readjusted the turn animation.
-Fixed the layering where he would be in front of the projectile when it makes contact on all versions of Dragonsphere.
-Fixed an error where he would tilt slightly downward when forward air dashing.
-Rearranged and removed a few sound clips.

Also, I officially decided to scrap the English dub voice for Gunvolt as he really doesn't have the voice clips I need after checking out the PC version 4 days ago.

Shovel Knight
And regarding anything about my next edit since I'm here, my next one will be him. However, this will be the last edit I'll do by k6666orochi and won't be anymore in the future as I would like to focus on my own characters and some other projects after that.

Nice hope you tackle Blake, Weiss,or Neo cause I am sure they are in need of an update.
As much as I like to, Ichida already considered one and my interest to the series has started dwindling since Volume 6. Sorry to those who looked forward to one of them.

Edit: Gunvolt has been updated again to fix the errors I mentioned on OHMSBY's thread and to fix a bug I discovered with 5BB (Flashfield).
I will still do detail and aesthetic feedback for the rest.
Last Edit: October 31, 2022, 01:32:48 pm by ZolidSone