Latest Release: Shovel Knight P2
Direct Link for Shovel Knight P2: https://drive.google.com/file/d/1S_nuS9ZhO1bjURVzoToJlH6bdpbByeWA/view
Link to Google Drive for all Character Edits: https://drive.google.com/drive/folders/1-Flp85WS784HDO-Fl2WR6Va9thBmvh5L
Link to Google Drive for all Voice Patches (Check the txt on each rar to see which author are they for): https://drive.google.com/drive/folders/1Eopvujqi5mcfXadzsc7wkNdtZRL350Fa
Gunvolt and Shovel Knight P2 has been updated mostly to fix some recent overdue errors, added Ikemen Go movelists and compatibility with OHMSBY's Kiryu Coco. As for an update on my next 2 character edits, I have officially decided to announce that Herashi Nezayu is delayed indefinitely. This is due to me starting a full time job back in December of last year for 3 days each week, which gives me even less time to work on him and Angel Yuuki. His sprites require sprite editing and would take more time as I hoped for. I've also found out that his voice of the original private edit is Kyousuke Natsume from "Little Busters!". If I'm able to find voice rips from the visual novel, I will resume him in back in the future so I don't have to be stuck with limited resources. But fret not, I have come up with a replacement for him (See below).
Change Log:
Shovel Knight P2:
-Adjusted the layering of the treasure chest and item during his taunt.
-Fixed 2A's command where it can be chained consecutively resulting to an infinite.
-Fixed an error where the "Warning..." message flickering on the screen after character K.Oing an opponent.
-Added compatibility for OHMSBY's Kiryu Coco's "Next Meme!".
-Added Ikemen GO movelist courtesy of dreadedpotato.
-Added Tomoka Ball sprite courtesy of Mid117.
Gunvolt:
-5AAAAA is now changed to a 5AAAA Hit command normal where it has to connect successfully first and will perform the move automatically.
-Fixed 2A's command where it can be chained consecutively resulting to an infinite.
-Adjusted all throw animations where more than 1 frame had a red hitbox.
-Slight aesthetic adjustments to the NOY version of Volatic Thunder.
-Fixed an error where the "Warning..." message flickering on the screen after character K.Oing an opponent.
-Added compatibility for OHMSBY's Kiryu Coco's "Next Meme!".
-Added Ikemen GO movelist courtesy of dreadedpotato.
Spoiler: Up Next... (click to see content)
Star King Kirito and Angel Yuuki (EX variants of OHMSBY's Kirito and Ichida's Yuuki)
Unfortunately, this is all I can share for right now as I only started this after OHMSBY's recent updates before Coco. The lifebars are hidden because I have not found a good render for his big portrait to base his small portrait on. Already got two for the Awakening Cut In and Astral Heat, but I still need one more (Golden eyes recommended).
My checklist for the purpose of feedback:
Spoiler, click to toggle visibilty
-All attacks show the counter message while the opponent is attacking.
-All hitsparks, guard sparks, shockwaves and effects aren't misaligned.
-All specials, force breaks, both distortion drives and astral heat have the correct attribute flag and deals chip damage upon block.
-If a special is used as a command normal, the attribute flag is still V and deals chip damage, but doesn't chip kill.
-All ground reversals are unblockable in the air and have increased cornerpush on the last hit.
-All air reversals are blockable airborne and don't have increased cornerpush on the last hit.
-No effects continues playing and follows the character when rapid canceling.
-No effects shares the palfx nor have delay when using force breaks.
-All force breaks can be used 4 consecutive times with 0 meter remaining unless a special is required to perform it.
-All force breaks and distortion drives do not gain meter when it hits the opponent.
-Distortion drives chip kill on the first hit unless it puts them on a custom state to prevent the finish animation from being delayed or played multiple times.
-Distortion drive finish BGs are layered correctly so the Burst icon and Red Xs aren't present during them.
-Both characters and effects temporary freeze during the distortion drive finish BGs.
-The hitspark on the astral heat doesn't play when it hits if them and the opponent are placed on fixed positions.
-The guard spark on the astral heat when it's blocked is not misaligned and doesn't chip kill.
-All throw based astral heat startups are unblockable with certain exceptions.
-The amount of meter on the lifebar remains 0 during the astral heat winpose.
-The viginette animation is layered in front with envshake.
-Ultra Bursting resets the damage dampener.
-Burst icons are layered correctly and can't be seen during anyone's astral heat (Layerno of -7, while Red Xs are -6).
-Have "This Is Me Compatibility" with OHMSBY's Faust.
-All attacks with the exception of ones that goes into custom states hits OHMSBY's Marx.
-Ultra Burst ends immidiately if Negative Penalty occurs.
-The Personas cut-in share the same palfx with the character.
-Exceed Accels do not gain meter while it is active.
-A failed Exceed Accel or Astral Heat attempt will cause Overheat state to occur.
-The Burst gauge will return to 3 for Exceed Accel and 0 for Astral Heat if they are successfully performed.
*The bonus messages appear during the distortion drive finish BGs when defeated.
*The character doesn't gain the bonus benefits when the opponent blocks the distortion drives during Not Over Yet.
(*)Exclusive to Ichida/Vinnie's characters
Effect Specific:
Spoiler, click to toggle visibilty
-Dusts:
Small Sliding Dust (Used during certain running animations & run stop)
Large Sliding Dust (Used when forward dashing, attacks & running throw)
Dodge Dust (Used on dodges and has a different sound effect)
-Air Dash:
New (Used in the air)
Old (Used on the ground and for special attacks)
-Shockwaves:
Normal Ground Shockwave (Layered behind)
Strong Ground Shockwave (Layered in front)
Normal Wall Bounce (Layered behind)
Strong Wall Bounce (Layered in front with envshake)
-Palfx Colors:
Rapid Canceling (Blink White)
Dodge (Glow White)
Force Breaks (Flash)
Distortion Drive (Blink Blue)
-Attribute Flags:
Specials/Force Breaks (S)
Forward/Backwards/Running/Air Throws (Rope)
Distortion Drives/Astral Heat (H)