Ikemen GO

Started by K4thos, May 26, 2018, 03:04:27 AM

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Shadic12

Will you guys be adding system and stage fit in the future?

Azul Crescent

Quote from: Shadic12 on October 15, 2022, 07:00:34 AM
Will you guys be adding system and stage fit in the future?

Also curious about this, as I have experienced some stage issues due to this not being a feature.

EgyLynx

At just get my stage max at up to 1415, it take some first stages at just these extra only, even i put some stage include at battlers?
HOW i really get fix that? Or should i check stage to stage which that begin or WHAT ?
Hey, can i help, or maybe i need help

revenant25

Can Someone tell me how to use Ikemen Dialogue function? please.

WF4123


Sh1nRa358

I would like to request sprite masking: https://youtu.be/4pl8DcsCQ_k
-What you know,
                    Can blind you from the truth.

Mike77154



just for celebrate that ikemen now can play midis properly, even better than original mugen and you can add your own soundfont, something not present in mugen

ArcBeast

Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.

Shadic12

Quote from: ArcBeast on May 15, 2023, 02:16:41 PM
Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.

That is what I and a few others are waiting for to do a full transition from MUGEN to Ikemen.

VictorCYBR

I'm waiting for a better pc because my potato can't run it. :/

PotS

It's interesting that people would request stagefit, because the first thing I did when I got Mugen 1.1 was disable that.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Shadic12

Quote from: PotS on May 15, 2023, 10:03:20 PM
It's interesting that people would request stagefit, because the first thing I did when I got Mugen 1.1 was disable that.

Well the thing with stagefit is that it would be a pain to modify the characters and stage to fit them. Stagefit usually fixes the issue without having to scale characters.

Theboombringer1

Quote from: Gacel on September 11, 2021, 12:15:49 AM
Quote from: Fauxcry on September 10, 2021, 04:00:54 PM
suggestions the could be an option for the music to still be playing in the background for the musicvictory if we just use a quick sound that would be a good option to have and boss rush mode having it's own rounds to win in the options.

OK, it should be easy to implement.

Quote from: tunglashor on August 29, 2021, 01:37:59 PM
Spoiler (click to show)

I have the same issue as Bane84: in Mugen the stage is always shown at its correct aspect ratio, with black bars if this differs from the GameWidth:GameHeight ratio; in IkemenGo the stage is always shown at the GameWidth:GameHeight ratio:


The top two images show a 4:3 stage with Mugen/IkemenGo in 16:9; the bottom two show a 16:9 stage with the game in 4:3.  I'd like an option for IkemenGo to replicate the Mugen behaviour:

  • it means you can have a mixture of stages with different resolutions and they'll all be displayed correctly
  • it allows you to use a screenpack with a different resolution to your stages

Quote from: Tay on August 15, 2021, 07:19:46 PM
set the resolution to a 4:3 format, i use 1280x960 and it should look normal
If you do this you can't use a 16:9 screenpack - the sides of the select screen get cut off.

We still have not finished implementing Mugen's 1.1 stagefit.
So that's why it happens

I promise that I'll center on implement letterboxing soon.

Hello, has this been implemented yet, and if not, any timeframe on when it might be? I'm having this exact same problem with my stages rn in IKEMEN GO v0.99.0-rc.1

Theboombringer1

Quote from: PotS on May 15, 2023, 10:03:20 PM
It's interesting that people would request stagefit, because the first thing I did when I got Mugen 1.1 was disable that.

I want to keep the original aspect ratio of the stages, since I discovered through lots of trial and error that there isn't really a way to modify 4:3 stages into widescreen 16:9 stages without somehow compromising on the original look and quality of the stage. And even in the best case scenario, tweaking each 4:3 stage takes a lot of time

UltraFamicom64

I tried to add the beatmania 9th Style motif, but the text doesn't appear.
This is because the fnt files, and I want compatibility with the older MUGEN screen packs.

bruteX

Are any Ports planed? Like Siwtch, wii or Xbox?

EgyLynx

Just pc still. I not know at future. I not Yoda.
Hey, can i help, or maybe i need help

AgentEd

#2017
I'm kinda new in Ikemen and I wonder if there's any way to
- Fadeout a bg music
- Add time count for a roundstate in a lua file, let's say after this amount of time in roundstate 4, bg victory music starts

Neetso

Hello! :)

For background sprites that use the xscale type parallax, could there be a option to render their Y-axis in a way that keep the pixels within a square shape, and don't get stretched diagonally when displayed at a higher resolution?



It could be sorta like in this visual example; where the 1st instance of every pixel row simply carries over the same X-axis value until the next row is rendered - so if the floor sprite is being displayed at 3x it's original height, only once in every 3 rows of pixels the calculation for the parallax code would be updated.


While it's a small concept, I think a feature like this would improve drastically the look of low-res stages that use the xscale parallax.

mugenload

is open GL an option for the latest release ver 0.99 cant seem to find it anywhere.