Cybaster said, January 29, 2014, 10:48:59 pmFrom a very quick test, the ground FX needs to be separated into foreground and background parts, because it looks pretty bad as is.Also, it's too high Y-wise, while it should be placed on the ground.Finally, it should have bindtime=1 or something like that, so it doesn't follow Batsu as he moves.Im gonna change it for a hi res version I found, and I will lower it closer to the ground also.To Separate the ground FX, do you mean cut it into 2 parts and have one behind Batsu?If so I have gimp and I will see what I can come up with.Thanks for the feedback!
Batsu is updated again, this time i changed the ground FX and put it in the background instead of in front of Batsu.I didnt need to separate it since this FX blends well.I also fixed the placement of some hit sparks,added some more damage on the Guts Bullet Hypers,added more recovery frames on his standing Guts Bullet Hyper,and added his over head kick, Medium attack hold FWD.The Guts Uppercut also got modified. Light version does 1 hit, medium 2 hits, heavy 3 hits. Hope you all enjoy, let me know of any bugs or issues.PICSSpoiler, click to toggle visibilty
I am The Master Donut said, January 30, 2014, 08:36:19 pmI'll try this out later today, it looks very nice (bout time we got a good Batsu)He's ok, this Batsu's not like Mouser's version, he has a custom gameplay systemim working on. Kinda like TvC, MvC3, and some extra stuff.Hope you enjoy him I will be releasing more chars like him soon.
So memo didn't you wanted to do another cvtw version of this character?... just wondering what happened to that, anyways don't mind me much just a dumb question
Lord Kain said, January 30, 2014, 08:57:25 pmSo memo didn't you wanted to do another cvtw version of this character?... just wondering what happened to that, don't mind me much thos just a dumb questionI do want him in CvTW but since he was already comfirmed to make it by Sean (I think?)I figured he might want to code him. I still got some stuff to finish for CvTW but im takinga little break for now while Sean works on Shades 3. What I did with Batsu is something Ive been planning for a while and decided to start thenew year with something fresh.
Memo said, January 30, 2014, 08:43:46 pmI am The Master Donut said, January 30, 2014, 08:36:19 pmI'll try this out later today, it looks very nice (bout time we got a good Batsu)He's ok, this Batsu's not like Mouser's version, he has a custom gameplay systemMouser made a Batsu too?Dafaq did I miss while I was gone?
I am The Master Donut said, January 31, 2014, 09:51:28 amMemo said, January 30, 2014, 08:43:46 pmI am The Master Donut said, January 30, 2014, 08:36:19 pmI'll try this out later today, it looks very nice (bout time we got a good Batsu)He's ok, this Batsu's not like Mouser's version, he has a custom gameplay systemMouser made a Batsu too?Dafaq did I miss while I was gone? Mouser made a MvC2 Batsu a couple months ago
I just released Guy, he has the same system as Batsu.Soon i will post an updated Batsu with Ryu now that i have to redo his projectiles since i know how to do them as helpers nowthanks to Jmorphman. And i fixed problems with his damage dampener also.Theres a read me included with his move list Hope you all enjoy!
Oh shit! I released Guy to early I forgot to finishImplementing the buffer system to his commands, damn..I guess I will update later and post.
Batsu got updated, I tweaked just about everything. A bunch ofvelocitys and different values were changed, FX's where updated.His hypers got updated also. Made some new palettes.I need to keep track of everything i update i cant remember everything i did. Hope you all enjoy!Now i need to update Guy to match batsu's system.NEW pals.Spoiler, click to toggle visibilty
DEMONKAI said, February 15, 2014, 12:49:12 amGroovy....time to dowloadHope you enjoy, leave some feedback if you can for future updates.
Will do man...i want to rock with him for a while before saying something. if any breakers come up ill definitely post the bug find
DEMONKAI said, February 15, 2014, 03:05:48 amHmm that ryu is looking cool thereHe's almost done,i just have to redo all the velocitys and pausetimes to match batsu's gameplay. He also has all his MvC3 basic attacks and im still working out some bugs in his baku hadoken. Glad you think he looks cool, he's been a fun char to play with hopefully i release him in a couple days so guild members can try him out too.
Sounds good man. thats a good idea rolling with the MVC3 moves too. Take your time with the build manThe Batsu seemed fine when i was using him. i used him for a good hour to see if anything odd happens with the debug mode on but nothing yet.im still using him. im about to put him through the gauntlet versus some characters to see how his AI holds up and ifany new bugs pop upBut so far i saw this when i pressed the start button. a mega debug floodSpoiler, click to toggle visibiltyFor a 4 button character hes pretty cool. i usually dig on 6 buttons but you did a good job with his moves and gameplay so far with just 4.Combos felt fine so far too....keep it rockin man
why doesnt he have an air s attack?launcher should be higher confirming after a launcher should be a super jump animation and whats up with the white fx roll? why are his only 2 unique supers both qcf+2 punches motions? why didnt you make one atleast different like qcb? this was a bad choice imocombos dont feel mvc3(for example, you should be able to do 2 normal attacks that can chain into each other ll,mm,h, s or some type of variety like that )why cant you launch after crouching heavy?you should be able to whiff cancel normals into specialsno second hit version of his medium attackwhy does the superjump sound come out when he does his launcher attack? speaking of super jump..you dont have a mvc style super jump at all, no sound, has afterimage effects and does go high enoughno throws why is z his throw command? not mvc3 at all, should be close/back heavyhis air kick special sound should come out naturally and not the way you have it now where it comes out fully when it connectsflame effects last for to long for all flames moves except for his uppercutif you want to go for mvc style his projectile should be bigger like the way it looks when it fades awayimo his light version of projectile should go farther in the airhis lows arent codes as low hits except for his low heavylol what the hell za warudo when you press starthe should immediately be able to cancel his dash into crouching(you did this for his backdash but not normal dash)this character needs alot of work but i can see the amount of hardwork you put into it, i also see that amount of potential it has to be very good.