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Re: Fatal Fury: City of the Wolves

 April 04, 2025, 06:11:32 am View in topic context
#1
avatar  Posted by Duos.act  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Is it fair to say that SNK has completely jumped the shark?  If using the long awaited sequel to one of their most beloved games of all time as a platform to flaunt Saudi celebrity connections doesn't qualify, I'm not sure what does.
Hell, peeps are boycotting and cancelling pre-orders and shit over this, but that's a bit of an overreaction and I'm still hyped for it, but I understand since it's gonna have to live and die by the goofy celebrity guests.

Nah, I absolutely understand where they are coming from.  Almost 30 years of waiting just for the iconic and beloved Fatal Fury IP to be reduced to nothing more than a vanity venue for one nauseatingly rich dickhead is foul.  If it was just CR7 it would still kind of suck, but whatever, he is one of the most famous people alive, especially to the Latin American audience that makes up a lot of SNK's own fandom.  But now we're at the point where anyone with the loosest of ties to Prince MBS are getting full development resources and time towards becoming a full fledged character in what's supposed to be the grand finale of their flagship franchise 25 years in the making. 
    

Re: massive SF2 project

 April 04, 2025, 06:09:07 am View in topic context
#2
avatar  Posted by Miru962  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks, I just wanted to include colors that the original cast had (either in original artwork or shown in later games) but couldn't due to palette limitations at the time. You may have noticed Guile's boots, Zangief's hair, and Balrog's hair/skintone in my little videos. I think all the WW characters and bosses got an extra color or two, maybe save for Ken haha.

Here are all the characters I have drawn and animated so far:
all SF1 and Sf2 cast
Final Fight: Guy, Cody, Hugo, Abigail, Poison, Edi, Sodom, Belger, Rolento, El Gado
SF3: Oro, Alex, Dudley, Remy, Necro, Gill, Urien, Nash
SF4: Rufus, El Fuerte, C. Viper, Seth, Hakan, Gouken, Juri, Abel, Dan
SF5 (so far): Luke, Rashid, Necalli, G, Kage, Laura
SF Movie: Sawada, Gunloc
Tekken: Heihachi, Hwoarang, Jin, King,
SNK: Geese, Raiden, Terry, Joe Higashi, Billy Kane, Richard Meyer, Tung Fu Ru

Nash and Dan are actually SFA reps, as is Rose. I kinda like how you’re including some of the more disliked characters to try and give them a real chance.

And what I meant by “glow-up” was not only the color separation, but the new moves you’ve added to them, like Boxer’s ground swing from SF4.
    

Re: massive SF2 project

 April 04, 2025, 04:10:31 am View in topic context
#3
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks, I just wanted to include colors that the original cast had (either in original artwork or shown in later games) but couldn't due to palette limitations at the time. You may have noticed Guile's boots, Zangief's hair, and Balrog's hair/skintone in my little videos. I think all the WW characters and bosses got an extra color or two, maybe save for Ken haha.

Here are all the characters I have drawn and animated so far:
all SF1 and Sf2 cast
Final Fight: Guy, Cody, Hugo, Abigail, Poison, Edi, Sodom, Belger, Rolento, El Gado
SF3: Oro, Alex, Dudley, Remy, Necro, Gill, Urien, Nash
SF4: Rufus, El Fuerte, C. Viper, Seth, Hakan, Gouken, Juri, Abel, Dan
SF5 (so far): Luke, Rashid, Necalli, G, Kage, Laura
SF Movie: Sawada, Gunloc
Tekken: Heihachi, Hwoarang, Jin, King,
SNK: Geese, Raiden, Terry, Joe Higashi, Billy Kane, Richard Meyer, Tung Fu Ru
    

Re: Fatal Fury: City of the Wolves

 April 04, 2025, 02:54:21 am View in topic context
#4
 Posted by Kirishima  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

You know, when WWE people appeared in The King Of Fighters: All Stars (rip), as crazy as it was for The Rock and John Cena dueling with a large majority of characters both SNK and outside of SNK, at least it made sense because it is based on their wrestling personas and are well-known for, you know, fighting.

This isn't japanese comedian Norimaro's OC appearing for a one-shot gag against Marvel's characters, this is some DJ guy (if he is well-known around the globe like CR7, how come I never heard of this guy until now) taking up a spot that could have been a legacy Fatal Fury character or another OC in the Garou-verse to go alongside Preecha and Vox.

From what I read, he remixes some songs for this game.  Cool.  Can we get the lead singer of Chain Reaction in this?  How about an influencer who says nice things about this game and will play it for a week before getting into a controversy with the law?  Give that guy a healing move while you are at it so he remains S+ tier while he's behind bars.

Madness.
    

Re: MUGEN Video thread

 April 04, 2025, 02:46:22 am View in topic context
#5
 Posted by LATER HERO  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

WINMUGEN - Donald_Return (12p) vs Ninth Apostl Builder Luke

Fight of overpowered and cheapie characters
Donald_Return by STG
Ninth Apostl Builder Luke by grgr



    

Re: MUGEN Video thread

 April 04, 2025, 02:25:08 am View in topic context
#6
 Posted by Ralaco  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

(BoyBoyZ's) True Lotus Master VS (Zelgadis, wangshop2008 & LJH's) Nests Rugal







    

Re: massive SF2 project

 April 04, 2025, 02:21:26 am View in topic context
#7
avatar  Posted by Miru962  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

    

Re: Best and Worst Choices for Rosters

 April 04, 2025, 02:15:33 am View in topic context
#8
avatar  Posted by Miru962  in Best and Worst Choices for Rosters (Started by EveryonesKouhai March 11, 2016, 05:47:09 am
 Board: Fighting Games

Can I mention a couple recent examples here, please?

SF6 bringing back Dictator in SEASON 2 despite the whole point of the game being that Dictator was dead and it was time for new evil to rise in his stead. But hey, despite this being a bad idea, they executed it pretty well. Apparently, at this point no other “dead” members of the cast are off the table meaning SF is much like Sonic in that the “first law of ressurection” applies, so whoever they want to bring back can come back. (Gen isn’t off the table, that has been confirmed, and the same probably applies to Charlie and Gouken. Not sure about unpopular characters like Necali, or NPCs like Marz, Geki, Bosch, etc. (backstory characters are very likely never going to be brought in)). But IMO some characters should stay mostly dead and be pulled out as big final DLC or maybe in new Vs games.

And let’s not even open the can of worms that is CR7 being BASE ROSTER in City of the Wolves…
    

Re: Fatal Fury: City of the Wolves

 April 04, 2025, 01:51:05 am View in topic context
#9
 Posted by 087-B  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Remember when SNK said that Saudi Arabia's 96%+ ownership of them wouldn't affect them? Boy did that age well...
    

Re: Fatal Fury: City of the Wolves

 April 04, 2025, 01:22:24 am View in topic context
#10
 Posted by snowy997  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

I don't care that much because i like it for the zanyness factor :p But it's kinda weird to have 2 celeb guests at the same time, at the base game none the less. I guess SNK might as well make a celebrity fighting game honestly 乁⁠ ⁠˘⁠ ⁠o⁠ ⁠˘⁠ ⁠ㄏ
    

Re: Chang (sprites by Rabano, CS by MT7) released

 April 04, 2025, 12:43:44 am View in topic context
#11
 Posted by Zingo  in Chang (sprites by Rabano, CS by MT7) released (Started by KarmaCharmeleon March 31, 2025, 11:26:08 am
 Board: Your Releases, 1.0+

Outstanding work as always!
    

Re: Fatal Fury: City of the Wolves

 April 03, 2025, 11:55:45 pm View in topic context
#12
 Posted by RagingRowen  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Is it fair to say that SNK has completely jumped the shark?  If using the long awaited sequel to one of their most beloved games of all time as a platform to flaunt Saudi celebrity connections doesn't qualify, I'm not sure what does.

I guess these bizzare guest choices is a result of wanting to cashcow it to make sure the new Fatal Fury they've been wanting to make and finish for decades is marketed up the ass and has international appeal to make a success.
I think Ronaldo is enough frankly and the internet went nuts over it for better or worse (any publicity is good publicity I suppose), though Salvatore looks hella interesting move-wise has a neat stage, they coulda just kept the deal to the DJ Music selection and save a slot for a fan favorite.

Hell, peeps are boycotting and cancelling pre-orders and shit over this, but that's a bit of an overreaction and I'm still hyped for it, but I understand since it's gonna have to live and die by the goofy celebrity guests.
    

Re: Fatal Fury: City of the Wolves

 April 03, 2025, 11:04:37 pm View in topic context
#13
avatar  Posted by Duos.act  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Is it fair to say that SNK has completely jumped the shark?  If using the long awaited sequel to one of their most beloved games of all time as a platform to flaunt Saudi celebrity connections doesn't qualify, I'm not sure what does.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2025-04-03)

 April 03, 2025, 10:02:43 pm View in topic context
#14
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2025-04-03) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

A major update to the previously released stage 'sf2ce-01-ryu by Dark Saviour': added CPS-corrected/224p variants with vertical deltas, for both 16:9 and 4:3 aspects. See the bottom of the first post for more details and screenshots.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2025-04-03)

 April 03, 2025, 09:55:18 pm View in topic context
#15
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2025-04-03) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Your edit of guilestageDG (4:3 version) works in MUGEN 1.0 and looks so nice.

Tested NewFerry stage by SeanAltly. With the new background it looks like a new stage. Very nice.
Works perfectly in IKEMEN.GO.

Thank you for the kind words.

Strange glitch in MUGEN 1.0 at the right side of the background (only on the right side).
Spoiler, click to toggle visibilty

Unfortunately, I don't think that this is a stage bug this time.

The water background has full horizontal tiling and should not have been clipped. There was a similar Ikemen bug recenty and I suspect that this is sadly a Mugen 1.0's issue. Also, looking at your gif, even more things are also missing from this stage in Mugen 1.0, as some new Mugen 1.1 features are used - e.g. the water is flowing in the wrong direction (it's the opposite in Mugen 1.1) and the skyline reflection in the water is missing.


    

Re: Fatal Fury: City of the Wolves

 April 03, 2025, 09:07:12 pm View in topic context
#16
 Posted by Kirishima  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

....so uh...what?
    

Re: Fatal Fury: City of the Wolves

 April 03, 2025, 09:04:02 pm View in topic context
#17
 Posted by Staubhold  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games





This is the April Fools gag?
    

Re: Fatal Fury: City of the Wolves

 April 03, 2025, 08:51:32 pm View in topic context
#18
 Posted by Santtu  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

April fools two days late, oh those SNK japesters!
    

Re: massive SF2 project

 April 03, 2025, 07:58:53 pm View in topic context
#19
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Staubhold:

Yep, when I've got all of my characters where I want them to be, I will go back and adjust things like hit sparks (not even done for some of mine yet), hitboxes, etc.

I kept Hugo the size he is to stay someone consistent with SF2/Final Fight scaling, which is not as exaggerated as SF4-5.  I have Abigail ready to go too (see below with Edi E., Belger, Guy, and Rose as well), but he is not twice the size of everyone like he is in SF5 and, instead, is almost eye to eye with Hugo.  The SF5 character would be like 13 feet tall haha and for me, takes me out of the game a bit because it's so exaggerated/cartoonish.

https://imgur.com/a/AxfGUAq



    

Re: massive SF2 project

 April 03, 2025, 07:17:47 pm View in topic context
#20
 Posted by Staubhold  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Looks really nice. Love the Gen and Poison portraits!

It's still a project, so maybe you're already know that.

 - Hitsparks position are off.
Spoiler, click to toggle visibilty

 - IMO Hugo/Andore should be even more bigger
Spoiler, click to toggle visibilty