YesNoOk

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Re: Wlan's Moveset for Future Characters

 December 26, 2024, 12:43:14 pm View in topic context
#1
 Posted by WlanmaniaX  in Wlan's Moveset for Future Characters (Started by WlanmaniaX April 10, 2021, 02:17:40 am
 Board: Idea Engineering

Reworked Jenny's moveset and added Jason Voorhees, with his moveset potential on my to-do list.
    

VELKA (The Glasses) released KOF Wings Of Justicr Recovery (The Full Game)

 December 26, 2024, 12:38:20 pm View in topic context
#2
 Posted by Yagoshi300  in VELKA (The Glasses) released KOF Wings Of Justicr Recovery (The Full Game) (Started by Yagoshi300 December 26, 2024, 12:38:20 pm
 Board: IKEMEN Releases

    

LTD911 Updated Logcocleo

 December 26, 2024, 12:32:01 pm View in topic context
#3
 Posted by Yagoshi300  in LTD911 Updated Logcocleo (Started by Yagoshi300 December 26, 2024, 12:32:01 pm
 Board: Found Releases 1.0+

    

Re: 3D Stages are Here! a fairly comprehensive guide

 December 26, 2024, 11:56:27 am View in topic context
#4
 Posted by amilcar  in 3D Stages are Here! a fairly comprehensive guide (Started by SuperFromND November 25, 2023, 07:34:44 pm
 Board: Ikemen General Discussion and Help

thanks but I change the fov but the image increases or decreases, it doesn't really move like zoffset which moves the Y coordinate
    

Re: He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN!

 December 26, 2024, 11:25:01 am View in topic context
#5
 Posted by D. HoChoy  in He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN! (Started by GTFoxN6Y December 25, 2024, 06:43:08 pm
 Board: Your Releases, 1.0+

Interesting character with a very creative moveset. A couple of issues though:

Several special moves are spammable




The background fx of some super moves are out of place


    

Re: 3D Stages are Here! a fairly comprehensive guide

 December 26, 2024, 07:09:32 am View in topic context
#6
 Posted by YugaCurry  in 3D Stages are Here! a fairly comprehensive guide (Started by SuperFromND November 25, 2023, 07:34:44 pm
 Board: Ikemen General Discussion and Help

change the fov
    

Re: M.U.G.E.N Screenshots V3

 December 26, 2024, 04:58:33 am View in topic context
#7
 Posted by Basara Bogard  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Friday Night Funkin' Mods Stages

 December 26, 2024, 04:15:21 am View in topic context
#8
 Posted by JolarValenflower  in Friday Night Funkin' Mods Stages (Started by JolarValenflower February 22, 2024, 11:15:24 am
 Board: Your Releases, 1.0+

Added Stage - Vs. ALEXA | An OC Oneshot
    

Re: MT7's Palette Thread 2: Electric Boogaloo

 December 26, 2024, 04:00:26 am View in topic context
#9
 Posted by MT7 「双蓮の隻眼」  in MT7's Palette Thread 2: Electric Boogaloo (Started by MT7 「双蓮の隻眼」 December 14, 2024, 10:10:22 am
 Board: Edits & Addons 1.0+

Added batch for Kamijo Toma by okita
    

Re: 3D Stages are Here! a fairly comprehensive guide

 December 26, 2024, 02:39:53 am View in topic context
#10
 Posted by amilcar  in 3D Stages are Here! a fairly comprehensive guide (Started by SuperFromND November 25, 2023, 07:34:44 pm
 Board: Ikemen General Discussion and Help

I can't move the character position with zoffset in 3d stages, Does anyone know how I can do it?
    

Re: MUGEN Video thread

 December 26, 2024, 02:31:41 am View in topic context
#11
 Posted by Yagoshi300  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

New Video:

    

Re: IKEMENGO Compiliation (SF3 vs. MOTW)

 December 26, 2024, 02:27:58 am View in topic context
#12
avatar  Posted by BeastwithFriends  in IKEMENGO Compiliation (SF3 vs. MOTW) (Started by BeastwithFriends December 24, 2024, 11:18:36 pm
 Board: IKEMEN Releases

Thanks for playing! Yeah, it's hard for sure. I playtested it alot and got better playing through it, but it still takes me a while. .... I can only get to the final boss (gouki) but I haven't been able to beat him, but he's the only one. It's GM's Gouki, so I know he didn't make him unbeatable and I'm working toward taking him out haha!

I did go through most of the patches I found and dialed them back a few notches on difficulty. It's probably set at just above normal for everyone, with a few exceptions toward the end where it really ramps up. I added the 100 fight Kumite, so everyone can see everything without having to fight through arcade mode.

I think, when I started making this, I was watching a lot of Justin Wong Youtube videos...so it's hardcore for sure :)
    

Re: Jenngra's Moveset Thread

 December 26, 2024, 02:13:51 am View in topic context
#13
 Posted by jenngra505  in Jenngra's Moveset Thread (Started by jenngra505 August 24, 2019, 11:58:30 pm
 Board: Idea Engineering

Reworked Numbuh 1's C.O.O.L.B.U.S. and Treehouse Defense Array supers based on the suggestion that Level 2's should be gimmicks and Level 3's should be cinematics if you're going to include both in one character.
    

Re: Spritesheet Expansion Thread

 December 26, 2024, 12:32:44 am View in topic context
#14
 Posted by tuccifml  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

Dude, thats amazing.
    

Re: IKEMENGO Compiliation (SF3 vs. MOTW)

 December 26, 2024, 12:03:24 am View in topic context
#15
 Posted by Noside  in IKEMENGO Compiliation (SF3 vs. MOTW) (Started by BeastwithFriends December 24, 2024, 11:18:36 pm
 Board: IKEMEN Releases

I just gave it a try and holy shit, playing on arcade was a ride to hell, CPU characters have a counter for each move you do, they can combo and cancel into a super, not to mention if you miss a punch or kick, they will combo in, both garou and sf3 characters are insanely hard, good luck if you manage to beat one of them, this isn't your friendly pick up and play crossover, heck even for a fighting game veteran as myself lol
    

Re: He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN!

 December 25, 2024, 11:13:35 pm View in topic context
#16
 Posted by DeluxeGamer705  in He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN! (Started by GTFoxN6Y December 25, 2024, 06:43:08 pm
 Board: Your Releases, 1.0+

Well that's one interesting release. It's pretty nice to see a character from a TV show that receive a Japanese dub as a Mugen character. That being said, here are some things I found:

- Standing LP and crouching MK have misplaced hitsparks.
- Jellyfish Swing and Jellyfishing Jam are both infinites in the corner, regardless if the opponent is dizzy or not. At least Jellyfishing Jam is not a true infinite as it uses power, but Jellyfish Swing doesn't and this is a problem.
- Speaking of Jellyfish Swing and Jellyfishing Jam, both cause a debug error.

- Burst Bubble Blow changes the opponent into invalid action 301400.
- No crouching punches?
- There's a DEF file called "AI" that's actually a DEF file for OHMSBY's Es. Was that put as an oversight?
- Anchor Gatling doesn't work correctly in the corner if certain opponents is too close. This mostly applies to the ones with thin hurtboxes.
- You cannot control during the super jump and you're only slightly moving forward during it. Intentional?
- If a Krabby Patty from Frantic Cook-Off lands on the ground, it causes a debug error saying that it redirects to an invalid action 1022.
- Plenty of explods like the hyper portrait or the explosion animation from Explosive Pie (if he is hit while running) are misaligned in Mugen 1.1.
- All of the hypers cause various debug errors, mostly the one that says "has no root".
- All normals have infinite priority. Additionally, aerial MK does not have any hurtboxes on frame 3 (was the latter intentional?).
- All specials are not correctly attributed:
 - Bubble Blow and Burst Bubble Blow should be S, SP instead of S, NA.
 - Jellyfish Swing and Jellyfishing Jam should be S, SA instead of S, NA.
 - Krabby Patty Order and Frantic Cook-Off should be S, SP instead of S, NA.
 - Anchor Arms and Anchor Gatling should be S, SA instead of S, NA.
- Some moves that use power give it back. These include:
 - Every EX move.
 - Explosive Pie
 - Astral Heat

Overall, interesting work here. Some of these flaws I've noticed actually applied to some other chars, such as Arcade Tribute. I'd suggest fixing them before releasing a next char so you can use these as a base for your future characters. ;)
    

Re: MUGEN Video thread

 December 25, 2024, 10:10:43 pm View in topic context
#17
 Posted by Captain Vulcan  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


    

Re: Sailor Venus Sprites

 December 25, 2024, 09:27:09 pm View in topic context
#18
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond





    

He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN!

 December 25, 2024, 06:43:08 pm View in topic context
#19
 Posted by GTFoxN6Y  in He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN! (Started by GTFoxN6Y December 25, 2024, 06:43:08 pm
 Board: Your Releases, 1.0+

    

Re: My first screenpack has been released!! (X-Mas Update!!)

 December 25, 2024, 05:42:57 pm View in topic context
#20
 Posted by Basara Bogard  in My first screenpack has been released!! (X-Mas Update!!) (Started by Basara Bogard September 16, 2023, 01:16:56 am
 Board: Your Releases, 1.0+

MERRY X-MAS TO ALL MY CLAYFANS!! IC SCREENPACK HAS BEEN UPDATED!! :santagoi:

-Changed from 10 to 11 columns in Select screen, now you got slots for 33 characters
-Fixed and adjusted some stuff on Versus screen