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Re: Deluxe's Character Workshop

 April 20, 2025, 01:00:20 pm View in topic context
#1
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

More progress! :)

Spoiler, click to toggle visibilty
    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 April 20, 2025, 10:53:19 am View in topic context
#2
 Posted by aznpikachu215  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Are there tutorials to making portraits? Or photoshop templates?
    

Shallot Download - Definitive Edition

 April 20, 2025, 09:25:31 am View in topic context
#3
 Posted by Bardock Revenge  in Shallot Download - Definitive Edition (Started by Bardock Revenge April 20, 2025, 09:25:31 am
 Board: IKEMEN Releases

    

Re: Deluxe's Character Workshop

 April 20, 2025, 09:15:03 am View in topic context
#4
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Some progress.

Spoiler, click to toggle visibilty
    

Re: Jubei (Samurai Shodown) released by Misao

 April 20, 2025, 07:07:42 am View in topic context
#5
 Posted by Macaulyn97  in Jubei (Samurai Shodown) released by Misao (Started by GTOAkira April 18, 2025, 09:05:10 pm
 Board: Found Releases 1.0+

A video with him:
    

Re: My sprites, edits and animations

 April 20, 2025, 06:04:49 am View in topic context
#6
 Posted by MotorRoach  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 pm
 Board: Graphics

Fantastic animation work as always
    

Re: Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer

 April 20, 2025, 04:05:46 am View in topic context
#7
 Posted by OldGamer  in Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer (Started by OldGamer April 11, 2025, 07:55:23 am
 Board: IKEMEN Releases

Thank you OldGamer.

BTW... IKEMEN GO nightly - the bgmusic.round setting doesn't work. Works in the version before nightly.

I tested this on 4-16-2025, and you're right. Those guys know how to mess things up. I think they changed the code somehow.


    

It's Donald's new little sister! Mika McDonald lovin' it in MUGEN! + New stage!

 April 20, 2025, 03:14:39 am View in topic context
#8
 Posted by GTFoxN6Y  in It's Donald's new little sister! Mika McDonald lovin' it in MUGEN! + New stage! (Started by GTFoxN6Y April 20, 2025, 03:14:39 am
 Board: Your Releases, 1.0+

    

Re: Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer

 April 20, 2025, 03:09:52 am View in topic context
#9
 Posted by Staubhold  in Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer (Started by OldGamer April 11, 2025, 07:55:23 am
 Board: IKEMEN Releases

Thank you OldGamer.

BTW... IKEMEN GO nightly - the bgmusic.round setting doesn't work. Works in the version before nightly.
    

Re: Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer

 April 20, 2025, 03:01:55 am View in topic context
#10
 Posted by OldGamer  in Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer (Started by OldGamer April 11, 2025, 07:55:23 am
 Board: IKEMEN Releases

Thank you so much, I love this classic stages and nothing compares to have a tittle complete pack!
You think you could implement zoom to this stages?
Your old Waku Waku Pack is compatible wih Ikemen?

Thanks again for your awesome work!
your welcome.

Your Question
You think you could implement zoom to this stages?

1. My answer:
No I wanted to be like orignal game source

Your Question
Your old Waku Waku Pack is compatible wih Ikemen?

2. My answer:
Yes its compatible to Ikemen but I have to take the time and merge them together like how he orignal game was.



    

Re: Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer

 April 20, 2025, 12:12:49 am View in topic context
#11
 Posted by harry7mason  in Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer (Started by OldGamer April 11, 2025, 07:55:23 am
 Board: IKEMEN Releases

Thank you so much, I love this classic stages and nothing compares to have a tittle complete pack!
You think you could implement zoom to this stages?
Your old Waku Waku Pack is compatible wih Ikemen?

Thanks again for your awesome work!
    

Re: massive SF2 project

 April 19, 2025, 10:13:04 pm View in topic context
#12
avatar  Posted by gdk1981  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

I think I got him about as close to the SF2-style as I could given that Sf4 characters have a different level of detail!  And Nash is proportioned like Guile and I kept his glasses from his win pose.

There aren't a whole lot of others doing this kind of spiting =)
    

Re: Sailor Venus Sprites

 April 19, 2025, 08:29:18 pm View in topic context
#13
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond





    

Re: massive SF2 project

 April 19, 2025, 08:17:01 pm View in topic context
#14
 Posted by Momotaro  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Rufus is pretty ok. Even if pretty different from SF2 style.
However, I think the style of the game can be this style and match with SF2 style.

About Nash, I don't know what to say...
    

Re: Nina Williams (Tekken) POTS style edit Version 1.1.1

 April 19, 2025, 07:40:55 pm View in topic context
#15
 Posted by Diek Stiekem  in Nina Williams (Tekken) POTS style Update Version 2.0 (Started by Diek Stiekem September 12, 2021, 07:58:50 pm
 Board: Your Releases, 1.0+

Major update (mostly thanks to sprites by @MZoon ! )
Nina was a messy release at the time, so she got a big overhaul.
I considered replacing her Lvl 3 with her new 10 hit combo since I was never the biggest fan of the clashing Anna sprite but I left it in for now.

<Diek Stiekem's Version 2.0
- New sprites thanks to MZoon ! Which revamps standing LK, MP & HP, crouching HP (and indirectly moves like Assassin's Blade, Flash Kicks, etc.)
- Replaced throw 1 with Neck Snap
- Made Twisted Mind less abusable
- Proper "Badaboom" font shading on Super move victory screen names
- Increased Active counter window on all versions of Attack Reversal, smoothened it's animation
- Overhauled hit and hurtboxes
- Added new super: 10 Hit Combo
- Fixed the knockdown on Bermuda Triangle
    

Kuroko (Samurai Shodown II) released by NRF

 April 19, 2025, 06:52:53 pm View in topic context
#16
avatar  Posted by Cavery210  in Kuroko (Samurai Shodown II) released by NRF (Started by Cavery210 April 19, 2025, 06:52:53 pm
 Board: Found Releases 1.0+

    

Re: Thanos MvCI Commissioned Release

 April 19, 2025, 06:04:15 pm View in topic context
#17
avatar  Posted by jweezy34  in Thanos MvCI Commissioned Release (Started by jweezy34 April 19, 2025, 04:57:28 am
 Board: Your Releases, 1.0+

Not sure what happened to your post DarkWaifu lol but to answer your post(appreciate the feedback btw) technically the stones are the meter and during gameplay its gonna be hard to get them all off in time while your opponent is rushing you down. Hope that makes sense.
    

Re: Ikemen Fighting Collection: the Full Game Compilation

 April 19, 2025, 05:09:51 pm View in topic context
#18
 Posted by farram  in Ikemen Fighting Collection: the Full Game Compilation (Started by farram September 29, 2024, 10:05:50 pm
 Board: Ikemen General Discussion and Help

    

Genre Crash Demo (Ikemen Go Release)

 April 19, 2025, 03:18:39 pm View in topic context
#19
 Posted by WireTG  in Genre Crash Demo (Ikemen Go Release) (Started by WireTG April 19, 2025, 03:18:39 pm
 Board: IKEMEN Releases

Hello all! This is my first post here, and it's a pretty big one: the first release of an original full game!
Introducing Genre Crash:

As it's a demo release, there's not a lot of unique content yet: The game modes are pretty much unchanged from regular Ikemen, and there's only a few stages and characters so far. However, the current fighters all have complete movesets, with original spritework and SFX to accompany them:

Fyre
A martial artist who's chill exterior belies their strength, Fyre acts as the designated shoto of the group. Use the Backstep to dodge projectiles and extend your combos, then hit 'em with an Exploding Fist!
Spoiler, click to toggle visibilty

Barge
A robotic trooper fanatically devoted to their cause, Barge packs a whole arsenal of weapons to shoot anyone in the way. Take Aim with your handgun to hit targets from any angle, and use Blast Jumps for some tactical repositioning.
Spoiler, click to toggle visibilty

Kikki
An insect person who'd really rather stay out of trouble, Kikki's slightly awkward moveset is made up for with sheer agility. Your Gale Flip lets you approach from odd angles, and your Tarsal Driver can catch them off guard.
Spoiler, click to toggle visibilty

DOWNLOAD HERE:
https://wiretg.itch.io/genre-crash
    

Re: Deluxe's Character Workshop

 April 19, 2025, 02:53:11 pm View in topic context
#20
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

I have more time working on the following char, and a good amount of progress has been made. ;)

Spoiler, click to toggle visibilty